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drc: don't abort on game crash
[pcsx_rearmed.git]
/
frontend
/
main.c
diff --git
a/frontend/main.c
b/frontend/main.c
index
d3c7d40
..
da1f2f3
100644
(file)
--- a/
frontend/main.c
+++ b/
frontend/main.c
@@
-122,7
+122,7
@@
void emu_set_default_config(void)
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
- Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.
icache_emulation = Config.
SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
Config.PsxAuto = 1;
pl_rearmed_cbs.thread_rendering = 0;
Config.PsxAuto = 1;
pl_rearmed_cbs.thread_rendering = 0;
@@
-148,7
+148,6
@@
void emu_set_default_config(void)
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
- spu_config.idiablofix = 0;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;