-static __inline int gl_init(void *display, void *window) { return -1; }
-static __inline int gl_flip(const void *fb, int w, int h) { return -1; }
-static __inline void gl_finish(void) {}
+static __inline int gl_init(void *display, void *window, int *quirks, int w, int h)
+{
+ return -1;
+}
+static __inline void gl_announce(void)
+{
+}
+static __inline int gl_flip(const void *fb, int w, int h)
+{
+ return -1;
+}
+static __inline void gl_finish(void)
+{
+}
+
+#define gl_es_display (void *)0
+#define gl_es_surface (void *)0