+2. "Scaling"\r
+"hw" means GP2X hardware scaler, which causes no performance loss, but scaled\r
+image looks a bit blocky. "sw" means software scaling, which uses pixel\r
+averaging and may look a bit nicer, but blurry. Horizontal scaling is only for\r
+games which use so called "32 column mode" (256x224 or 256x240), and scales\r
+image width to 320 pixels. Vertical scales height to 240 for games which use\r
+height 224 (most of them).\r
+\r
+3. "Accurate timing"\r