- printf("saveLoad (%i, %i): %s\n", load, sram, saveFname);\r
-\r
- if(sram) {\r
- FILE *sramFile;\r
- int sram_size;\r
- unsigned char *sram_data;\r
- int truncate = 1;\r
- if (PicoMCD&1) {\r
- if (PicoOpt&0x8000) { // MCD RAM cart?\r
- sram_size = 0x12000;\r
- sram_data = SRam.data;\r
- if (sram_data)\r
- memcpy32((int *)sram_data, (int *)Pico_mcd->bram, 0x2000/4);\r
- } else {\r
- sram_size = 0x2000;\r
- sram_data = Pico_mcd->bram;\r
- truncate = 0; // the .brm may contain RAM cart data after normal brm\r
- }\r
- } else {\r
- sram_size = SRam.end-SRam.start+1;\r
- if(SRam.reg_back & 4) sram_size=0x2000;\r
- sram_data = SRam.data;\r
- }\r
- if (!sram_data) return 0; // SRam forcefully disabled for this game\r
-\r
- if (load) {\r
- sramFile = fopen(saveFname, "rb");\r
- if(!sramFile) return -1;\r
- fread(sram_data, 1, sram_size, sramFile);\r
- fclose(sramFile);\r
- if ((PicoMCD&1) && (PicoOpt&0x8000))\r
- memcpy32((int *)Pico_mcd->bram, (int *)sram_data, 0x2000/4);\r
- } else {\r
- // sram save needs some special processing\r
- // see if we have anything to save\r
- for (; sram_size > 0; sram_size--)\r
- if (sram_data[sram_size-1]) break;\r
-\r
- if (sram_size) {\r
- sramFile = fopen(saveFname, truncate ? "wb" : "r+b");\r
- ret = fwrite(sram_data, 1, sram_size, sramFile);\r
- ret = (ret != sram_size) ? -1 : 0;\r
- fclose(sramFile);\r
-#ifndef NO_SYNC\r
- sync();\r
-#endif\r
- }\r
- }\r
- return ret;\r
- }\r
- else\r
- {\r
- void *PmovFile = NULL;\r
- if (strcmp(saveFname + strlen(saveFname) - 3, ".gz") == 0) {\r
- if( (PmovFile = gzopen(saveFname, load ? "rb" : "wb")) ) {\r
- emu_set_save_cbs(1);\r
- if(!load) gzsetparams(PmovFile, 9, Z_DEFAULT_STRATEGY);\r
- }\r
- }\r
- else\r
- {\r
- if( (PmovFile = fopen(saveFname, load ? "rb" : "wb")) ) {\r
- emu_set_save_cbs(0);\r
- }\r
- }\r
- if(PmovFile) {\r
- ret = PmovState(load ? 6 : 5, PmovFile);\r
- areaClose(PmovFile);\r
- PmovFile = 0;\r
- if (load) Pico.m.dirtyPal=1;\r
-#ifndef NO_SYNC\r
- else sync();\r
-#endif\r
- }\r
- else ret = -1;\r
- if (!ret)\r
- strcpy(noticeMsg, load ? "GAME LOADED " : "GAME SAVED ");\r
- else\r
- {\r
- strcpy(noticeMsg, load ? "LOAD FAILED " : "SAVE FAILED ");\r
- ret = -1;\r
- }\r