- if (which & 0x1800) // save or load (but not both)\r
- {\r
- int do_it = 1;\r
- if ( emu_checkSaveFile(state_slot) &&\r
- (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load\r
- (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) { // save\r
- unsigned long keys;\r
- blit("", (which & 0x1000) ? "LOAD STATE? (Y=yes, X=no)" : "OVERWRITE SAVE? (Y=yes, X=no)");\r
- while ( !((keys = gp2x_joystick_read(1)) & (GP2X_X|GP2X_Y)) )\r
- usleep(50*1024);\r
- if (keys & GP2X_X) do_it = 0;\r
- while ( gp2x_joystick_read(1) & (GP2X_X|GP2X_Y) ) // wait for release\r
- usleep(50*1024);\r
- clearArea(0);\r
- }\r
- if (do_it) {\r
- osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");\r
- PicoStateProgressCB = emu_state_cb;\r
- gp2x_memcpy_all_buffers(gp2x_screen, 0, 320*240*2);\r
- emu_SaveLoadGame((which & 0x1000) >> 12, 0);\r
- PicoStateProgressCB = NULL;\r
- }\r
-\r
- reset_timing = 1;\r
- }\r
- if (which & 0x0400) // switch renderer\r
- {\r
- if ( PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }\r
- else if (!(currentConfig.EmuOpt&0x80)) PicoOpt|= 0x10;\r
- else currentConfig.EmuOpt &= ~0x80;\r
-\r
- vidResetMode();\r
-\r
- if (PicoOpt&0x10) {\r
- strcpy(noticeMsg, " 8bit fast renderer");\r
- } else if (currentConfig.EmuOpt&0x80) {\r
- strcpy(noticeMsg, "16bit accurate renderer");\r
- } else {\r
- strcpy(noticeMsg, " 8bit accurate renderer");\r
- }\r