int emu_WriteConfig(int game);\r
char *emu_GetSaveFName(int load, int is_sram, int slot);\r
int emu_check_save_file(int slot);\r
void emu_set_save_cbs(int gz);\r
void emu_forced_frame(void);\r
int emu_WriteConfig(int game);\r
char *emu_GetSaveFName(int load, int is_sram, int slot);\r
int emu_check_save_file(int slot);\r
void emu_set_save_cbs(int gz);\r
void emu_forced_frame(void);\r