if (count_bound_keys(opts[sel].mask, player_idx, 0) >= 2)\r
currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
else currentConfig.KeyBinds[i] ^= opts[sel].mask;\r
if (count_bound_keys(opts[sel].mask, player_idx, 0) >= 2)\r
currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
else currentConfig.KeyBinds[i] ^= opts[sel].mask;\r