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make gl layer reinitializable
[libpicofe.git]
/
plat_sdl.c
diff --git
a/plat_sdl.c
b/plat_sdl.c
index
729a0b0
..
b5e2665
100644
(file)
--- a/
plat_sdl.c
+++ b/
plat_sdl.c
@@
-117,7
+117,8
@@
int plat_sdl_change_video_mode(int w, int h, int force)
}
}
else if (plat_target.vout_method == vout_mode_gl) {
}
}
else if (plat_target.vout_method == vout_mode_gl) {
- plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
+ int sw = plat_sdl_screen->w, sh = plat_sdl_screen->h;
+ plat_sdl_gl_active = (gl_init(display, window, &gl_quirks, sw, sh) == 0);
if (!plat_sdl_gl_active) {
fprintf(stderr, "warning: could not init GL.\n");
plat_target.vout_method = 0;
if (!plat_sdl_gl_active) {
fprintf(stderr, "warning: could not init GL.\n");
plat_target.vout_method = 0;
@@
-126,8
+127,8
@@
int plat_sdl_change_video_mode(int w, int h, int force)
if (plat_target.vout_method == 0) {
Uint32 flags;
if (plat_target.vout_method == 0) {
Uint32 flags;
- int win_w = w
indow_w
;
- int win_h =
window_
h;
+ int win_w = w;
+ int win_h = h;
#if defined SDL_SURFACE_SW
flags = SDL_SWSURFACE;
#if defined SDL_SURFACE_SW
flags = SDL_SWSURFACE;
@@
-185,8
+186,9
@@
void plat_sdl_event_handler(void *event_)
}
else if (plat_sdl_gl_active) {
if (gl_quirks & GL_QUIRK_ACTIVATE_RECREATE) {
}
else if (plat_sdl_gl_active) {
if (gl_quirks & GL_QUIRK_ACTIVATE_RECREATE) {
+ int sw = plat_sdl_screen->w, sh = plat_sdl_screen->h;
gl_finish();
gl_finish();
- plat_sdl_gl_active = (gl_init(display, window, &gl_quirks) == 0);
+ plat_sdl_gl_active = (gl_init(display, window, &gl_quirks
, sw, sh
) == 0);
}
gl_flip(NULL, 0, 0);
}
}
gl_flip(NULL, 0, 0);
}
@@
-311,7
+313,7
@@
int plat_sdl_init(void)
if (env)
try_gl = atoi(env);
if (try_gl)
if (env)
try_gl = atoi(env);
if (try_gl)
- ret = gl_init(display, window, &gl_quirks);
+ ret = gl_init(display, window, &gl_quirks
, g_menuscreen_w, g_menuscreen_h
);
if (ret == 0) {
gl_announce();
gl_works = 1;
if (ret == 0) {
gl_announce();
gl_works = 1;
@@
-365,10
+367,10
@@
void plat_sdl_overlay_clear(void)
int *dst = (int *)plat_sdl_overlay->pixels[0];
int v = 0x10801080;
int *dst = (int *)plat_sdl_overlay->pixels[0];
int v = 0x10801080;
- for (; pixels >
0
; dst += 4, pixels -= 2 * 4)
+ for (; pixels >
7
; dst += 4, pixels -= 2 * 4)
dst[0] = dst[1] = dst[2] = dst[3] = v;
dst[0] = dst[1] = dst[2] = dst[3] = v;
- for (; pixels >
0
; dst++, pixels -= 2)
+ for (; pixels >
1
; dst++, pixels -= 2)
*dst = v;
}
*dst = v;
}