+ // overlay/gl require native bpp in some cases..
+ plat_sdl_screen = SDL_SetVideoMode(g_menuscreen_w, g_menuscreen_h,
+ 0, plat_sdl_screen->flags);
+ if (plat_sdl_screen == NULL) {
+ fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
+ goto fail;
+ }
+