+ if (plat_target.vout_fullscreen && fs_w && fs_h) {
+ flags |= SDL_FULLSCREEN;
+ win_w = fs_w;
+ win_h = fs_h;
+ }
+
+ SDL_PumpEvents();
+
+ if (!plat_sdl_screen || screen_flags != flags ||
+ plat_sdl_screen->w != win_w || plat_sdl_screen->h != win_h)
+ plat_sdl_screen = SDL_SetVideoMode(win_w, win_h, 16, flags);
+ screen_flags = flags;