+ sceGuStart(GU_DIRECT, guCmdList);
+ sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512);
+ sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care
+ sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
+ sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512);
+ sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
+ sceGuViewport(2048, 2048, 480, 272);
+ sceGuDepthRange(0xc350, 0x2710);
+ sceGuScissor(0, 0, 480, 272);
+ sceGuEnable(GU_SCISSOR_TEST);
+
+ sceGuDepthMask(0xffff);
+ sceGuDisable(GU_DEPTH_TEST);
+
+ sceGuFrontFace(GU_CW);
+ sceGuEnable(GU_TEXTURE_2D);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuAmbientColor(0xffffffff);
+ sceGuColor(0xffffffff);
+ sceGuFinish();
+ sceGuSync(0, 0);
+
+ sceDisplayWaitVblankStart();
+ sceGuDisplay(GU_TRUE);
+
+