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Changelog\r
---------\r
+1.50a\r
+ * Improved bin_to_cso_mp3 tool, it should no longer complain about\r
+ missing lame.exe even if it's in working dir.\r
+ * Fixed a regression from 1.50, which caused slowdowns in Final Fight.\r
+ * Fixed some regressions from 1.50 related to sprite limit and palette\r
+ handling (caused graphical glitches in some games).\r
+ * Some other minor adjustments.\r
+\r
1.50\r
+ Added some basic support for Sega Pico, a MegaDrive-based toy.\r
+ Added proper support for cue/bin images, including cdda playback.\r
* Improved renderer performance for shadow/hilight mode.\r
* Added a hack for YM2612 frequency overflow issue (bleep noises\r
in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.)\r
- Credits to Nemesis @ spritesmind forum. Works only sound rate\r
+ Credits to Nemesis @ spritesmind forum. Works only if sound rate\r
is set to 44kHz.\r
+ Implemented some sprite rendering improvements, as suggested by\r
Exophase. Games with lots of sprites now perform better.\r
* Fixed a bug in Sega CD savestate loader, where the game would\r
sometimes crash after load.\r
* Fixed a crash of games using eeprom (introduced in 1.40b).\r
+ * PSP: fixed suspend/resume (hopefully for real).\r
\r
1.40c\r
* Fixed a problem with sound in Marble Madness.\r