JP: jp_mcd1_9112.bin jp_mcd1_9111.bin\r
these files can also be zipped.\r
\r
-The game must be dumped to ISO format, but BIN can be used too. If you want\r
-CD music, you must use ISO+mp3 files. Audio from BIN files won't be read at\r
-all. Also BIN files are usually larger, so it's better to use ISO. ISO+mp3\r
-files can be named similarly as for other emus.\r
+The game must be dumped to ISO format, but CUE/BIN can be used too. When using\r
+CUE/BIN, you must load .cue file from the menu, or else the emu will not find\r
+audio tracks.\r
+CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by\r
+using bin_to_cso_mp3 tool, which is included with the emulator. See readme in\r
+the bin_to_cso_mp3/ directory for details.\r
+\r
+ISO+mp3 files can be named similarly as for other emus.\r
Here are some examples:\r
\r
SonicCD.iso data track\r
* Tasco Deluxe for his reverse engineering work on SVP and some mappers.\r
* Bart Trzynadlowski for his SSFII and 68000 docs.\r
* Haze for his research (http://haze.mameworld.info).\r
+* Lordus, Exophase and Rokas for various ideas.\r
+* Nemesis for his YM2612 research.\r
* Mark and Jean-loup for zlib library.\r
* ketchupgun for the skin.\r
#ifdef GP2X\r
* A_SN for his gamma code.\r
* craigix for supplying the GP2X hardware and making this port possible.\r
* Alex for the icon.\r
-* Exophase, Rokas and Lordus for various ideas.\r
* All the people from gp32x boards for their support.\r
#endif\r
#ifdef GIZ\r
\r
Changelog\r
---------\r
+1.4x\r
+ + Added proper support for cue/bin images, including cdda playback.\r
+ .cue sheets with iso/cso/mp3/wav files listed in them are also supported.\r
+ * Fixed a crash of games using eeprom (introduced in 1.40b).\r
+\r
1.40c\r
* Fixed a problem with sound in Marble Madness.\r
* GP2X: Fixed minor problem with key config.\r