------------------\r
\r
#ifdef GP2X\r
-Copy PicoDrive.gpe, pico940.bin and mmuhack.o to any place in your filesystem\r
+Copy PicoDrive.gpe, pico940_v2.bin and mmuhack.o to any place in your filesystem\r
(all 3 files must be in the same directory) and run PicoDrive.gpe.\r
Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.\r
\r
Problems / limitations\r
----------------------\r
\r
-* 32x and SVP are not emulated.\r
+* 32x is not emulated.\r
+#ifdef PSP\r
+* SVP is not emulated.\r
+#endif\r
* Various VDP quirks (window bug, scroll size 2, etc.) are not emulated,\r
as very few games use this (if any at all).\r
-* Some games don't work or have glitches because of inaccurate timing and sync\r
- between the emulated chips.\r
+* The emulator is not 100% accurate, so some things may not work as expected.\r
\r
\r
Credits\r
* Charles MacDonald (http://cgfm2.emuviews.com/) for old but still very useful\r
info about genesis hardware.\r
* Steve Snake for all that he has done for Genesis emulation scene.\r
+* Tasco Deluxe for his reverse engineering work on SVP and some mappers.\r
* Bart Trzynadlowski for his SSFII and 68000 docs.\r
* Haze for his research (http://haze.mameworld.info).\r
* Mark and Jean-loup for zlib library.\r
\r
Changelog\r
---------\r
+1.40\r
+ + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,\r
+ wrote ARM recompiler and some HLE code for VR.\r
+ * Changed config file format, files are now human-readable. Game specific\r
+ configs are now held in single file (but old game config files are still\r
+ read).\r
+ * Fixed a bug where some key combos didn't work.\r
+\r
1.35b\r
* PSP: mp3 code should no longer fail on 1.5 firmware.\r
+ PSP: added gamma adjustment option.\r