JP: jp_mcd1_9112.bin jp_mcd1_9111.bin\r
these files can also be zipped.\r
\r
-The game must be dumped to ISO format, but CUE/BIN can be used too. When using\r
+The game must be dumped to ISO/MP3, CUE/CSO/MP3 or CUE/BIN format. When using\r
CUE/BIN, you must load .cue file from the menu, or else the emu will not find\r
audio tracks.\r
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by\r
Sonic the Hedgehog CD (US) - Track 03.mp3\r
...\r
\r
+In case there is a .cue file with properly specified files names in it,\r
+file naming doesn't matter. Just be sure to load .cue from the menu.\r
+\r
It is very important to have the MP3s encoded at 44kHz sample rate and they\r
must be stereo, or else they will play too fast/slow or won't play at all.\r
Be sure NOT to use anything but classic mp3 format (don't use things like\r
(i.e. to generate YM2612 samples) to improve performance noticeably.\r
#endif\r
\r
-@@0. "6 button pad"\r
-If you enable this, games will think that 6 button gamepad is connected. If you\r
-go and reconfigure your keys, you will be able to bind X,Y,Z and mode actions.\r
-\r
@@0. "Region"\r
This option lets you force the game to think it is running on machine from the\r
specified region, or just to set autodetection order. Also affects Sega/Mega CD.\r
the right PSP ones, which are assigned to them. If you bind 2 different PSP buttons\r
#endif\r
to the same action, you will get a combo (which means that you will have to press\r
-both buttons for that action to happen.\r
+both buttons for that action to happen).\r
+\r
+There is also option to enable 6 button pad (will allow you to configure XYZ\r
+keys), and an option to set turbo rate (in Hz) for turbo buttons.\r
\r
\r
Cheat support\r
\r
Changelog\r
---------\r
+1.51\r
+ * Improved bin_to_cso_mp3 tool, it should no longer complain about\r
+ missing lame.exe even if it's in working dir.\r
+ * Fixed a regression from 1.50, which caused slowdowns in Final Fight.\r
+ * Fixed some regressions from 1.50 related to sprite limit and palette\r
+ handling (caused graphical glitches in some games).\r
+ + Added ABC turbo actions to key config.\r
+ * Some other minor adjustments.\r
+\r
1.50\r
+ Added some basic support for Sega Pico, a MegaDrive-based toy.\r
+ Added proper support for cue/bin images, including cdda playback.\r
* Improved renderer performance for shadow/hilight mode.\r
* Added a hack for YM2612 frequency overflow issue (bleep noises\r
in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.)\r
- Credits to Nemesis @ spritesmind forum. Works only sound rate\r
+ Credits to Nemesis @ spritesmind forum. Works only if sound rate\r
is set to 44kHz.\r
+ Implemented some sprite rendering improvements, as suggested by\r
Exophase. Games with lots of sprites now perform better.\r
* Fixed a bug in Sega CD savestate loader, where the game would\r
sometimes crash after load.\r
* Fixed a crash of games using eeprom (introduced in 1.40b).\r
+ * PSP: fixed suspend/resume (hopefully for real).\r
\r
1.40c\r
* Fixed a problem with sound in Marble Madness.\r