JP: jp_mcd1_9112.bin jp_mcd1_9111.bin\r
these files can also be zipped.\r
\r
-The game must be dumped to ISO format, but CUE/BIN can be used too. When using\r
+The game must be dumped to ISO/MP3, CUE/CSO/MP3 or CUE/BIN format. When using\r
CUE/BIN, you must load .cue file from the menu, or else the emu will not find\r
audio tracks.\r
CUE/BIN usually takes a lot of space, so it can be converted to cue/cso/mp3 by\r
Sonic the Hedgehog CD (US) - Track 03.mp3\r
...\r
\r
+In case there is a .cue file with properly specified files names in it,\r
+file naming doesn't matter. Just be sure to load .cue from the menu.\r
+\r
It is very important to have the MP3s encoded at 44kHz sample rate and they\r
must be stereo, or else they will play too fast/slow or won't play at all.\r
Be sure NOT to use anything but classic mp3 format (don't use things like\r
\r
Changelog\r
---------\r
+1.50a\r
+ * Improved bin_to_cso_mp3 tool, it should no longer complain about\r
+ missing lame.exe even if it's in working dir.\r
+ * Fixed a regression from 1.50, which caused slowdowns in Final Fight.\r
+ * Fixed some regressions from 1.50 related to sprite limit and palette\r
+ handling (caused graphical glitches in some games).\r
+ * Some other minor adjustments.\r
+\r
1.50\r
+ Added some basic support for Sega Pico, a MegaDrive-based toy.\r
+ Added proper support for cue/bin images, including cdda playback.\r