#define read_buttons(which) \
wait_for_input(which)
+#define read_buttons_async(which) \
+ (gp2x_joystick_read(0) & (which))
#define menu_draw_begin() \
gp2x_pd_clone_buffer2()
#define clear_screen() \
#define read_buttons(which) \
wait_for_input(which, 0)
+#define read_buttons_async(which) \
+ (psp_pad_read(0) & (which))
#define clear_screen() \
memset(SCREEN_BUFFER, 0, SCREEN_WIDTH*SCREEN_HEIGHT*2)
#define darken_screen() \