// read global config, and apply game_def.cfg on top\r
make_config_cfg(cfg);\r
config_readsect(cfg, NULL);\r
- ret = config_readsect("game_def.cfg", sect);\r
+ emu_make_path(cfg, "game_def.cfg", sizeof(cfg));\r
+ ret = config_readsect(cfg, sect);\r
}\r
\r
if (ret == 0)\r
if (PicoAHW & PAHW_MCD)\r
PicoCDBufferInit();\r
\r
- if (currentConfig.EmuOpt & EOPT_PSYNC)\r
- plat_video_wait_vsync();\r
-\r
pemu_loop_prep();\r
\r
timestamp_fps = get_ticks();\r
\r
frames_done = frames_shown = pframes_done = 0;\r
\r
+ plat_video_wait_vsync();\r
+\r
/* loop with resync every 1 sec. */\r
while (engineState == PGS_Running)\r
{\r
if (diff < diff_lim)\r
{\r
// we are too fast\r
- if (currentConfig.EmuOpt & EOPT_PSYNC) {\r
- if (diff_lim - diff > target_frametime/2)\r
- plat_wait_till_us(timestamp_base + target_frametime/4);\r
+ plat_wait_till_us(timestamp_base + diff_lim - target_frametime / 4);\r
+ if (currentConfig.EmuOpt & EOPT_VSYNC)\r
plat_video_wait_vsync();\r
- } else\r
- plat_wait_till_us(timestamp_base + diff_lim);\r
}\r
}\r
\r