32x: final renderer tweaks; PWM disable kills PWM irqs
[libpicofe.git] / common / emu.c
index 23e90eb..1e83694 100644 (file)
@@ -1116,7 +1116,7 @@ static void emu_tray_close(void)
 \r
 void emu_32x_startup(void)\r
 {\r
-       plat_video_toggle_renderer(0, 1, 0);\r
+       plat_video_toggle_renderer(0, 0);\r
        system_announce();\r
 }\r
 \r
@@ -1247,9 +1247,9 @@ static void run_events_ui(unsigned int which)
                        PicoStateProgressCB = NULL;\r
                }\r
        }\r
-       if ((which & PEV_SWITCH_RND) && !(PicoAHW & PAHW_32X))\r
+       if (which & PEV_SWITCH_RND)\r
        {\r
-               plat_video_toggle_renderer(1, 0, 0);\r
+               plat_video_toggle_renderer(1, 0);\r
        }\r
        if (which & (PEV_SSLOT_PREV|PEV_SSLOT_NEXT))\r
        {\r
@@ -1347,6 +1347,8 @@ void emu_init(void)
        mkdir_path(path, pos, "srm");\r
        mkdir_path(path, pos, "brm");\r
 \r
+       pprof_init();\r
+\r
        make_config_cfg(path);\r
        config_readlrom(path);\r
 \r
@@ -1373,6 +1375,8 @@ void emu_finish(void)
 #endif\r
        }\r
 \r
+       pprof_finish();\r
+\r
        PicoExit();\r
 }\r
 \r
@@ -1432,6 +1436,8 @@ void emu_loop(void)
                unsigned int timestamp;\r
                int diff, diff_lim;\r
 \r
+               pprof_start(main);\r
+\r
                timestamp = get_ticks();\r
                if (reset_timing) {\r
                        reset_timing = 0;\r
@@ -1470,6 +1476,7 @@ void emu_loop(void)
                        }\r
                        bench_fps += frames_shown;\r
                        sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);\r
+                       printf("%s\n", fpsbuff);\r
 #else\r
                        if (currentConfig.EmuOpt & EOPT_SHOW_FPS) {\r
                                sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);\r
@@ -1487,17 +1494,15 @@ void emu_loop(void)
                {\r
                        if ((currentConfig.EmuOpt & EOPT_NO_FRMLIMIT) && currentConfig.Frameskip >= 0)\r
                                pframes_done = 0;\r
-                       else {\r
+                       else\r
                                pframes_done -= target_fps;\r
-                               /* don't allow it to drift during heavy slowdowns */\r
-                               if (pframes_done < -5) {\r
-                                       reset_timing = 1;\r
-                                       continue;\r
-                               }\r
-                               if (pframes_done < -2)\r
-                                       pframes_done = -2;\r
+                       if (pframes_done < -2) {\r
+                               /* don't drag more than 2 frames behind */\r
+                               pframes_done = -2;\r
+                               timestamp_base = timestamp - 2 * target_frametime;\r
                        }\r
-                       timestamp_base += ms_to_ticks(1000);\r
+                       else\r
+                               timestamp_base += ms_to_ticks(1000);\r
                }\r
 \r
                diff = timestamp - timestamp_base;\r
@@ -1522,19 +1527,20 @@ void emu_loop(void)
                else if (diff > diff_lim)\r
                {\r
                        /* no time left for this frame - skip */\r
-                       if (diff - diff_lim >= ms_to_ticks(200)) {\r
-                               /* if too much behind, reset instead */\r
-                               reset_timing = 1;\r
+                       /* limit auto frameskip to 8 */\r
+                       if (frames_done / 8 <= frames_shown) {\r
+                               emu_update_input();\r
+                               skip_frame(diff < diff_lim + target_frametime * 16);\r
+                               pframes_done++; frames_done++;\r
                                continue;\r
                        }\r
-                       emu_update_input();\r
-                       skip_frame(diff < diff_lim + target_frametime * 2);\r
-                       pframes_done++; frames_done++;\r
-                       continue;\r
                }\r
 \r
                emu_update_input();\r
                PicoFrame();\r
+               pemu_finalize_frame(fpsbuff, notice_msg);\r
+\r
+               // plat_video_flip();\r
 \r
                /* frame limiter */\r
                if (!reset_timing && !(currentConfig.EmuOpt & (EOPT_NO_FRMLIMIT|EOPT_EXT_FRMLIMIT)))\r
@@ -1552,9 +1558,13 @@ void emu_loop(void)
                        }\r
                }\r
 \r
-               pemu_update_display(fpsbuff, notice_msg);\r
+               // XXX: for some plats it might be better to flip before vsync\r
+               // (due to shadow registers in display hw)\r
+               plat_video_flip();\r
 \r
                pframes_done++; frames_done++; frames_shown++;\r
+\r
+               pprof_end(main);\r
        }\r
 \r
        emu_set_fastforward(0);\r