#define EOPT_SHOW_FPS (1<<1)
#define EOPT_EN_SOUND (1<<2)
#define EOPT_GZIP_SAVES (1<<3)
+#define EOPT_NO_AUTOSVCFG (1<<5)
typedef struct _currentConfig_t {
// char lastRomFile[512];
extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
extern int pico_inp_mode;
+// engine states
+enum TPicoGameState {
+ PGS_Paused = 1,
+ PGS_Running,
+ PGS_Quit,
+ PGS_KeyConfig,
+ PGS_ReloadRom,
+ PGS_Menu,
+ PGS_RestartRun,
+ PGS_Suspending, /* PSP */
+ PGS_SuspendWake, /* PSP */
+};
+
int emu_ReloadRom(char *rom_fname);
int emu_SaveLoadGame(int load, int sram);
int emu_ReadConfig(int game, int no_defaults);
int emu_WriteConfig(int game);
+void emu_writelrom(void);
char *emu_GetSaveFName(int load, int is_sram, int slot);
int emu_checkSaveFile(int slot);
void emu_setSaveStateCbs(int gz);
char *emu_makeRomId(void);
void emu_getGameName(char *str150);
void emu_findKeyBindCombos(void);
-void emu_forcedFrame(int opts);
void emu_changeFastForward(int set_on);
void emu_RunEventsPico(unsigned int events);
void emu_DoTurbo(int *pad, int acts);
void emu_unpackConfig(void);
void emu_shutdownMCD(void);
-extern const char * const keyNames[];
-void emu_prepareDefaultConfig(void);
-void emu_platformDebugCat(char *str);
-
#ifdef __cplusplus
} // extern "C"
#endif