extern "C" {
#endif
+extern void *g_screen_ptr;
+
+#if SCREEN_SIZE_FIXED
+#define g_screen_width SCREEN_WIDTH
+#define g_screen_height SCREEN_HEIGHT
+#else
+extern int g_screen_width;
+extern int g_screen_height;
+#endif
+
+
#define EOPT_USE_SRAM (1<<0)
#define EOPT_SHOW_FPS (1<<1)
#define EOPT_EN_SOUND (1<<2)
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
-extern char loadedRomFName[512]; // last loaded ROM filename
extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
extern int pico_inp_mode;
+extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
+extern char rom_fname_loaded[512]; // currently loaded ROM filename
+
+// engine states
+extern int engineState;
+enum TPicoGameState {
+ PGS_Paused = 1,
+ PGS_Running,
+ PGS_Quit,
+ PGS_KeyConfig,
+ PGS_ReloadRom,
+ PGS_Menu,
+ PGS_RestartRun,
+ PGS_Suspending, /* PSP */
+ PGS_SuspendWake, /* PSP */
+};
+
int emu_ReloadRom(char *rom_fname);
int emu_SaveLoadGame(int load, int sram);
void emu_unpackConfig(void);
void emu_shutdownMCD(void);
-/* not in common */
-extern const char * const keyNames[];
-void emu_prepareDefaultConfig(void);
-void emu_platformDebugCat(char *str);
-void emu_forcedFrame(int opts);
-void emu_startSound(void);
-void emu_endSound(void);
-void emu_waitSound(void);
-
#ifdef __cplusplus
} // extern "C"
#endif