#endif
-#define EOPT_USE_SRAM (1<<0)
+#define EOPT_EN_SRAM (1<<0)
#define EOPT_SHOW_FPS (1<<1)
#define EOPT_EN_SOUND (1<<2)
#define EOPT_GZIP_SAVES (1<<3)
#define EOPT_MMUHACK (1<<4)
#define EOPT_NO_AUTOSVCFG (1<<5)
+#define EOPT_16BPP (1<<7)
#define EOPT_RAM_TIMINGS (1<<8)
+#define EOPT_CONFIRM_SAVE (1<<9)
+#define EOPT_EN_CD_LEDS (1<<10)
+#define EOPT_CONFIRM_LOAD (1<<11)
+#define EOPT_A_SN_GAMMA (1<<12)
#define EOPT_PSYNC (1<<13)
+enum {
+ EOPT_SCALE_NONE = 0,
+ EOPT_SCALE_SW_H,
+ EOPT_SCALE_HW_H,
+ EOPT_SCALE_HW_HV,
+};
+
typedef struct _currentConfig_t {
// char lastRomFile[512];
int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
extern currentConfig_t currentConfig, defaultConfig;
extern char *PicoConfigFile;
extern int rom_loaded;
-extern char noticeMsg[64];
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
+extern int reset_timing;
+
+#define PICO_PEN_ADJUST_X 4
+#define PICO_PEN_ADJUST_Y 2
+extern int pico_pen_x, pico_pen_y;
extern int pico_inp_mode;
extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
};
-int emu_ReloadRom(char *rom_fname);
-int emu_SaveLoadGame(int load, int sram);
-int emu_ReadConfig(int game, int no_defaults);
-int emu_WriteConfig(int game);
-void emu_writelrom(void);
-char *emu_GetSaveFName(int load, int is_sram, int slot);
-int emu_checkSaveFile(int slot);
+void emu_init(void);
+void emu_finish(void);
+
+int emu_reload_rom(char *rom_fname);
+int emu_save_load_game(int load, int sram);
+void emu_reset_game(void);
+
+void emu_set_defconfig(void);
+int emu_read_config(int game, int no_defaults);
+int emu_write_config(int game);
+
+char *emu_get_save_fname(int load, int is_sram, int slot);
+int emu_check_save_file(int slot);
void emu_setSaveStateCbs(int gz);
-void emu_updateMovie(void);
-int emu_cdCheck(int *pregion, char *fname_in);
-int emu_findBios(int region, char **bios_file);
+
+void emu_make_path(char *buff, const char *end, int size);
+void emu_update_input(void);
void emu_textOut8 (int x, int y, const char *text);
void emu_textOut16(int x, int y, const char *text);
-char *emu_makeRomId(void);
-void emu_getGameName(char *str150);
-void emu_changeFastForward(int set_on);
-void emu_RunEventsPico(unsigned int events);
-void emu_DoTurbo(int *pad, int acts);
-void emu_packConfig(void);
-void emu_unpackConfig(void);
-void emu_shutdownMCD(void);
+void emu_get_game_name(char *str150);
+void emu_set_fastforward(int set_on);
+int emu_cd_check(int *pregion, char *fname_in);
#ifdef __cplusplus
} // extern "C"