void emu_init(void);
void emu_finish(void);
+void emu_loop(void);
int emu_reload_rom(char *rom_fname);
int emu_save_load_game(int load, int sram);
void emu_get_game_name(char *str150);
void emu_set_fastforward(int set_on);
int emu_cd_check(int *pregion, char *fname_in);
+void emu_status_msg(const char *format, ...);
#ifdef __cplusplus
} // extern "C"