state_slot_flags = 0;\r
\r
for (slot = 0; slot < 10; slot++) {\r
- if (emu_checkSaveFile(slot))\r
+ if (emu_check_save_file(slot))\r
state_slot_flags |= 1 << slot;\r
}\r
}\r
void *tmp_vram, *file;\r
char *fname;\r
\r
- fname = emu_GetSaveFName(1, 0, slot);\r
+ fname = emu_get_save_fname(1, 0, slot);\r
if (!fname) return;\r
\r
tmp_vram = malloc(sizeof(Pico.vram));\r
}\r
\r
/* do a frame and fetch menu bg */\r
- emu_forcedFrame(POPT_EN_SOFTSCALE);\r
+ pemu_forced_frame(POPT_EN_SOFTSCALE);\r
plat_video_menu_enter(1);\r
\r
memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));\r
if (inp & PBTN_MOK) { // save/load\r
if (menu_sel < 10) {\r
state_slot = menu_sel;\r
- if (emu_SaveLoadGame(is_loading, 0)) {\r
+ if (emu_save_load_game(is_loading, 0)) {\r
me_update_msg(is_loading ? "Load failed" : "Save failed");\r
return 0;\r
}\r
// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"\r
me_bind_action emuctrl_actions[] =\r
{\r
- { "Load State ", 1 << PEVB_STATE_LOAD },\r
- { "Save State ", 1 << PEVB_STATE_SAVE },\r
- { "Prev Save Slot ", 1 << PEVB_SSLOT_PREV },\r
- { "Next Save Slot ", 1 << PEVB_SSLOT_NEXT },\r
- { "Switch Renderer ", 1 << PEVB_SWITCH_RND },\r
- { "Volume Down ", 1 << PEVB_VOL_DOWN },\r
- { "Volume Up ", 1 << PEVB_VOL_UP },\r
- { "Fast forward ", 1 << PEVB_FF },\r
- { "Enter Menu ", 1 << PEVB_MENU },\r
- { "Pico Next page ", 1 << 21 }, /* TODO */\r
- { "Pico Prev page ", 1 << 20 },\r
- { "Pico Switch input", 1 << 19 },\r
+ { "Load State ", PEV_STATE_LOAD },\r
+ { "Save State ", PEV_STATE_SAVE },\r
+ { "Prev Save Slot ", PEV_SSLOT_PREV },\r
+ { "Next Save Slot ", PEV_SSLOT_NEXT },\r
+ { "Switch Renderer ", PEV_SWITCH_RND },\r
+ { "Volume Down ", PEV_VOL_DOWN },\r
+ { "Volume Up ", PEV_VOL_UP },\r
+ { "Fast forward ", PEV_FF },\r
+ { "Enter Menu ", PEV_MENU },\r
+ { "Pico Next page ", PEV_PICO_PNEXT },\r
+ { "Pico Prev page ", PEV_PICO_PPREV },\r
+ { "Pico Switch input", PEV_PICO_SWINP },\r
{ NULL, 0 }\r
};\r
\r
\r
static menu_entry e_menu_adv_options[] =\r
{\r
- mee_onoff ("SRAM/BRAM saves", MA_OPT_SRAM_STATES, currentConfig.EmuOpt, EOPT_USE_SRAM),\r
+ mee_onoff ("SRAM/BRAM saves", MA_OPT_SRAM_STATES, currentConfig.EmuOpt, EOPT_EN_SRAM),\r
mee_onoff ("Disable sprite limit", MA_OPT2_NO_SPRITE_LIM, PicoOpt, POPT_DIS_SPRITE_LIM),\r
mee_onoff ("Use second CPU for sound", MA_OPT_ARM940_SOUND, PicoOpt, POPT_EXT_FM),\r
mee_onoff ("Emulate Z80", MA_OPT2_ENABLE_Z80, PicoOpt, POPT_EN_Z80),\r
switch (id) {\r
case MA_OPT_SAVECFG:\r
case MA_OPT_SAVECFG_GAME:\r
- if (emu_WriteConfig(id == MA_OPT_SAVECFG_GAME ? 1 : 0))\r
+ if (emu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0))\r
me_update_msg("config saved");\r
else\r
me_update_msg("failed to write config");\r
break;\r
case MA_OPT_LOADCFG:\r
- ret = emu_ReadConfig(1, 1);\r
- if (!ret) ret = emu_ReadConfig(0, 1);\r
+ ret = emu_read_config(1, 1);\r
+ if (!ret) ret = emu_read_config(0, 1);\r
if (ret) me_update_msg("config loaded");\r
else me_update_msg("failed to load config");\r
break;\r
\r
static void mplayer_loop(void)\r
{\r
- emu_startSound();\r
+ pemu_sound_start();\r
\r
while (1)\r
{\r
PDebugZ80Frame();\r
if (in_menu_wait_any(0) & PBTN_MA3)\r
break;\r
- emu_waitSound();\r
+ pemu_sound_wait();\r
}\r
\r
- emu_endSound();\r
+ pemu_sound_stop();\r
}\r
\r
static void draw_text_debug(const char *str, int skip, int from)\r
if (PicoDrawMask & PDRAW_SPRITES_HI_ON) memcpy(layer_str + 19, "spr_hi", 6);\r
\r
memset(g_screen_ptr, 0, g_screen_width * g_screen_height * 2);\r
- emu_forcedFrame(0);\r
+ pemu_forced_frame(0);\r
smalltext_out16(4, 1, "build: " __DATE__ " " __TIME__, 0xffff);\r
smalltext_out16(4, g_screen_height - me_sfont_h, layer_str, 0xffff);\r
}\r
{\r
case 0: plat_video_menu_begin();\r
tmp = PDebugMain();\r
- emu_platformDebugCat(tmp);\r
+ plat_debug_cat(tmp);\r
draw_text_debug(tmp, 0, 0);\r
if (dumped) {\r
smalltext_out16(g_screen_width - 6 * me_sfont_h,\r
break;\r
case 1: draw_frame_debug(); break;\r
case 2: memset(g_screen_ptr, 0, g_screen_width * g_screen_height * 2);\r
- emu_forcedFrame(0);\r
+ pemu_forced_frame(0);\r
menu_darken_bg(g_screen_ptr, g_screen_width * g_screen_height, 0);\r
PDebugShowSpriteStats((unsigned short *)g_screen_ptr + (g_screen_height/2 - 240/2)*g_screen_width +\r
g_screen_width/2 - 320/2, g_screen_width); break;\r
break;\r
case MA_MAIN_RESET_GAME:\r
if (rom_loaded) {\r
- emu_ResetGame();\r
+ emu_reset_game();\r
return 1;\r
}\r
break;\r
if (ret_name == NULL)\r
return 0;\r
\r
- cd_type = emu_cdCheck(NULL, ret_name);\r
+ cd_type = emu_cd_check(NULL, ret_name);\r
if (cd_type != CIT_NOT_CD)\r
ret = Insert_CD(ret_name, cd_type);\r
if (ret != 0) {\r