void smalltext_out16(int x, int y, const char *texto, int color);
void smalltext_out16_lim(int x, int y, const char *texto, int color, int max);
void menu_draw_selection(int x, int y, int w);
+void debug_menu_loop(void);
extern char menuErrorMsg[64];
typedef enum
{
MB_NONE = 1, /* no auto processing */
- MB_ONOFF, /* ON/OFF setting */
- MB_RANGE, /* [min-max] setting */
+ MB_OPT_ONOFF, /* ON/OFF setting */
+ MB_OPT_RANGE, /* [min-max] setting */
+ MB_OPT_CUSTOM,
} menu_behavior;
typedef enum
MA_OPT_SAVECFG_GAME,
MA_OPT_LOADCFG,
MA_OPT_INTERLACED, /* giz */
+ MA_OPT_ROTATION, /* uiq */
MA_OPT2_GAMMA,
MA_OPT2_A_SN_GAMMA,
MA_OPT2_DBLBUFF, /* giz */
MA_CDOPT_SCALEROT_CHIP,
MA_CDOPT_BETTER_SYNC,
MA_CDOPT_DONE,
+ MA_CTRL_PLAYER1,
+ MA_CTRL_PLAYER2,
+ MA_CTRL_EMU,
+ MA_CTRL_TURBO_RATE,
+ MA_CTRL_DONE,
} menu_id;
typedef struct
char *name;
menu_behavior beh;
menu_id id;
- void *var; /* for on-off settings */
- int mask;
+ void *var; /* for on-off/range settings */
+ int mask; /* bit to toggle for on/off */
signed char min; /* for ranged integer settings, to be sign-extended */
signed char max;
char enabled;
char need_to_save;
+ int (*submenu_handler)(menu_id id);
+ const char * (*generate_name)(int is_left);
} menu_entry;
+#define mee_submenu_id(name, id, handler) \
+ { name, MB_NONE, id, NULL, 0, 0, 0, 1, 0, handler, NULL }
+
+#define mee_submenu(name, handler) \
+ mee_submenu_id(name, MA_NONE, handler)
+
+#define mee_end \
+ { NULL, 0, 0, NULL, 0, 0, 0, 0, 0, NULL, NULL }
+
typedef struct
{
char *name;
int mask;
} me_bind_action;
-extern me_bind_action me_ctrl_actions[12];
+extern me_bind_action me_ctrl_actions[15];
extern me_bind_action emuctrl_actions[]; // platform code
typedef void (me_draw_custom_f)(const menu_entry *entry, int x, int y, void *param);
-int me_id2offset(const menu_entry *entries, int count, menu_id id);
-void me_enable(menu_entry *entries, int count, menu_id id, int enable);
-int me_count_enabled(const menu_entry *entries, int count);
-menu_id me_index2id(const menu_entry *entries, int count, int index);
+/* TODO: move? */
+int me_id2offset(const menu_entry *entries, menu_id id);
+void me_enable(menu_entry *entries, menu_id id, int enable);
+int me_count_enabled(const menu_entry *ent);
+menu_id me_index2id(const menu_entry *entries, int index);
void me_draw(const menu_entry *entries, int count, int x, int y, me_draw_custom_f *cust_draw, void *param);
-int me_process(menu_entry *entries, int count, menu_id id, int is_next);
+int me_process(menu_entry *entries, menu_id id, int is_next);
const char *me_region_name(unsigned int code, int auto_order);
+void menu_darken_bg(void *dst, int pixels, int darker);
+