typedef struct
{
- char *name;
+ const char *name;
menu_behavior beh;
menu_id id;
void *var; /* for on-off/range settings */
extern me_bind_action emuctrl_actions[]; // platform code
void menu_init(void);
+void menu_plat_setup(int is_wiz);
void text_out16(int x, int y, const char *texto, ...);
void me_update_msg(const char *msg);
+void menu_loop(void);
+int menu_loop_tray(void);
+
menu_entry *me_list_get_first(void);
menu_entry *me_list_get_next(void);