-/* stuff to be implemented by platform code */
-
#ifdef __cplusplus
extern "C" {
#endif
-extern const char * const keyNames[];
+/* stuff to be implemented by platform code */
+/* TODO rename all these */
+extern const char * const keyNames[]; // TODO rm
void emu_prepareDefaultConfig(void);
void emu_platformDebugCat(char *str);
void emu_forcedFrame(int opts);
void emu_startSound(void);
void emu_endSound(void);
void emu_waitSound(void);
+void emu_ResetGame(void); // TODO mv rm?
+
+void emu_noticeMsgUpdated(void);
+int emu_getMainDir(char *dst, int len);
+void menu_romload_prepare(const char *rom_name);
+void menu_romload_end(void);
/* menu: enter (switch bpp, etc), begin/end drawing */
void plat_video_menu_enter(int is_rom_loaded);
void plat_video_menu_begin(void);
void plat_video_menu_end(void);
+int plat_is_dir(const char *path);
+int plat_wait_event(int *fds_hnds, int count, int timeout_ms);
+void plat_sleep_ms(int ms);
+
+/* ms counter, to be used for time diff */
+unsigned int plat_get_ticks_ms(void);
+
+const char *plat_get_credits(void);
+
#ifdef __cplusplus
} // extern "C"
#endif