#include "../libpcsxcore/cheat.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../plugins/cdrcimg/cdrcimg.h"
+#include "../plugins/dfsound/spu_config.h"
#include "revision.h"
#ifndef NO_FRONTEND
void StartDebugger();
void StopDebugger();
-// sound plugin
-extern int iUseReverb;
-extern int iUseInterpolation;
-extern int iXAPitch;
-extern int iVolume;
-
int ready_to_go, g_emu_want_quit, g_emu_resetting;
unsigned long gpuDisp;
char cfgfile_basename[MAXPATHLEN];
pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
- iUseReverb = 2;
- iUseInterpolation = 1;
- iXAPitch = 0;
- iVolume = 768;
-#ifndef __ARM_ARCH_7A__ /* XXX */
- iUseReverb = 0;
- iUseInterpolation = 0;
+ spu_config.iUseReverb = 1;
+ spu_config.iUseInterpolation = 1;
+ spu_config.iXAPitch = 0;
+ spu_config.iVolume = 768;
+ spu_config.iTempo = 0;
+#if defined(__arm__) && !defined(__ARM_ARCH_7A__) /* XXX */
+ spu_config.iUseReverb = 0;
+ spu_config.iUseInterpolation = 0;
+ spu_config.iTempo = 1;
#endif
new_dynarec_hacks = 0;
cycle_multiplier = 200;
}
case SACTION_VOLUME_UP:
case SACTION_VOLUME_DOWN:
- plat_target_step_volume(emu_action == SACTION_VOLUME_UP);
+ {
+ static int volume;
+ plat_target_step_volume(&volume,
+ emu_action == SACTION_VOLUME_UP ? 1 : -1);
+ }
return;
case SACTION_MINIMIZE:
if (GPU_close != NULL)
// it may be redefined by -cfg on the command line
strcpy(cfgfile_basename, "pcsx.cfg");
+#ifdef IOS
+ emuLog = fopen("/User/Documents/pcsxr.log", "w");
+ if (emuLog == NULL)
+ emuLog = fopen("pcsxr.log", "w");
+ if (emuLog == NULL)
+#endif
emuLog = stdout;
+
SetIsoFile(NULL);
memset(&Config, 0, sizeof(Config));
va_start(list, fmt);
vfprintf(emuLog, fmt, list);
va_end(list);
+ fflush(emuLog);
}
#else
ret = SPU_open();
if (ret < 0) { SysMessage(_("Error opening SPU plugin!")); return -1; }
SPU_registerCallback(SPUirq);
+ SPU_registerScheduleCb(SPUschedule);
// pcsx-rearmed: we handle gpu elsewhere
//ret = GPU_open(&gpuDisp, "PCSX", NULL);
//if (ret < 0) { SysMessage(_("Error opening GPU plugin!")); return -1; }