pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
-#if 0
- pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
- pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
- pl_rearmed_cbs.gpu_senquack.lighting = 1;
- pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
- pl_rearmed_cbs.gpu_senquack.blending = 1;
- pl_rearmed_cbs.gpu_senquack.dithering = 0;
-#else
+ pl_rearmed_cbs.gpu_unai.ilace_force = 0;
+ pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
pl_rearmed_cbs.gpu_unai.lighting = 1;
+ pl_rearmed_cbs.gpu_unai.fast_lighting = 0;
pl_rearmed_cbs.gpu_unai.blending = 1;
-#endif
- pl_rearmed_cbs.gpu_unai.abe_hack =
- pl_rearmed_cbs.gpu_unai.no_light =
- pl_rearmed_cbs.gpu_unai.no_blend = 0;
+ pl_rearmed_cbs.gpu_unai.dithering = 0;
+ pl_rearmed_cbs.gpu_unai_old.abe_hack =
+ pl_rearmed_cbs.gpu_unai_old.no_light =
+ pl_rearmed_cbs.gpu_unai_old.no_blend = 0;
memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
// reset can run code, timing must be set
pl_timing_prepare(Config.PsxType);
- // hmh core forgets this
+ // hmh core forgets this
CDR_stop();
EmuReset();
const char *SysLibError() {
#if defined(NO_DYLIB)
- return NULL;
+ return NULL;
#elif !defined(_WIN32)
return dlerror();
#else