Merge Icache emulation from PCSX Redux + Senquack changes from PCSX4ALL
[pcsx_rearmed.git] / frontend / main.c
index b1ee4c7..da1f2f3 100644 (file)
@@ -122,9 +122,11 @@ void emu_set_default_config(void)
 {
        // try to set sane config on which most games work
        Config.Xa = Config.Cdda = Config.Sio =
-       Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+       Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
        Config.PsxAuto = 1;
 
+       pl_rearmed_cbs.thread_rendering = 0;
+
        pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
        pl_rearmed_cbs.gpu_neon.enhancement_enable =
        pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
@@ -140,12 +142,12 @@ void emu_set_default_config(void)
        pl_rearmed_cbs.gpu_unai.abe_hack =
        pl_rearmed_cbs.gpu_unai.no_light =
        pl_rearmed_cbs.gpu_unai.no_blend = 0;
+       pl_rearmed_cbs.gpu_unai.scale_hires = 0;
        memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
        pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
        pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
 
        spu_config.iUseReverb = 1;
-       spu_config.idiablofix = 0;
        spu_config.iUseInterpolation = 1;
        spu_config.iXAPitch = 0;
        spu_config.iVolume = 768;