void emu_set_default_config(void)
{
// try to set sane config on which most games work
- Config.Xa = Config.Cdda = Config.Sio =
- Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.Xa = Config.Cdda = 0;
+ Config.icache_emulation = 0;
Config.PsxAuto = 1;
-
- pl_rearmed_cbs.thread_rendering = 0;
+ Config.cycle_multiplier = CYCLE_MULT_DEFAULT;
+ Config.GpuListWalking = -1;
pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
pl_rearmed_cbs.gpu_neon.enhancement_enable =
pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
- pl_rearmed_cbs.gpu_unai.ilace_force = 0;
- pl_rearmed_cbs.gpu_unai.pixel_skip = 1;
+#if 0
+ pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
+ pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
+ pl_rearmed_cbs.gpu_senquack.lighting = 1;
+ pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
+ pl_rearmed_cbs.gpu_senquack.blending = 1;
+ pl_rearmed_cbs.gpu_senquack.dithering = 0;
+#else
pl_rearmed_cbs.gpu_unai.lighting = 1;
- pl_rearmed_cbs.gpu_unai.fast_lighting = 1;
pl_rearmed_cbs.gpu_unai.blending = 1;
- pl_rearmed_cbs.gpu_unai.dithering = 0;
- // old gpu_unai config
+#endif
pl_rearmed_cbs.gpu_unai.abe_hack =
pl_rearmed_cbs.gpu_unai.no_light =
pl_rearmed_cbs.gpu_unai.no_blend = 0;
- pl_rearmed_cbs.gpu_unai.scale_hires = 0;
memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
#endif
#endif
new_dynarec_hacks = 0;
- cycle_multiplier = 200;
in_type[0] = PSE_PAD_TYPE_STANDARD;
in_type[1] = PSE_PAD_TYPE_STANDARD;
CHECK_CPU("ssse3");
#endif
#ifdef __SSE4_1__
- CHECK_CPU("sse4");
+ CHECK_CPU("sse4.1");
#endif
#endif // DO_CPU_CHECKS
}