#ifdef HAVE_GLES
-int gl_init(void *display, void *window, int *quirks);
+int gl_init(void *display, void *window, int *quirks, int w, int h);
void gl_announce(void);
int gl_flip(const void *fb, int w, int h);
void gl_finish(void);
#else
-static __inline int gl_init(void *display, void *window, int *quirks)
+static __inline int gl_init(void *display, void *window, int *quirks, int w, int h)
{
return -1;
}
-static void gl_announce(void)
+static __inline void gl_announce(void)
{
}
static __inline int gl_flip(const void *fb, int w, int h)