static short sndBuffer[2*44100/50];\r
static char noticeMsg[64]; // notice msg to draw\r
static struct timeval noticeMsgTime = { 0, 0 }; // when started showing\r
-static int reset_timing, osd_fps_x;\r
+static int osd_fps_x;\r
static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos\r
static int gp2x_old_gamma = 100;\r
static unsigned char *movie_data = NULL;\r
static int movie_size = 0;\r
unsigned char *framebuff = 0; // temporary buffer for alt renderer\r
int state_slot = 0;\r
+int reset_timing = 0;\r
\r
/*\r
// tmp\r
}\r
gettimeofday(¬iceMsgTime, 0);\r
noticeMsgTime.tv_sec -= 2;\r
+\r
+ /* assumption: emu_msg_cb gets called only when something slow is about to happen */\r
+ reset_timing = 1;\r
}\r
\r
static void emu_state_cb(const char *str)\r
{\r
if (PicoOpt&8) len<<=1;\r
\r
- gp2x_sound_write(PsndOut, len<<1);\r
+ /* avoid writing audio when lagging behind to prevent audio lag */\r
+ if (PicoSkipFrame != 2)\r
+ gp2x_sound_write(PsndOut, len<<1);\r
}\r
\r
\r
-static void SkipFrame(int do_sound)\r
+static void SkipFrame(int do_audio)\r
{\r
- void *sndbuff_tmp = 0;\r
- if (PsndOut && !do_sound) {\r
- sndbuff_tmp = PsndOut;\r
- PsndOut = 0;\r
- }\r
-\r
- PicoSkipFrame=1;\r
+ PicoSkipFrame=do_audio ? 1 : 2;\r
PicoFrame();\r
PicoSkipFrame=0;\r
-\r
- if (sndbuff_tmp && !do_sound) {\r
- PsndOut = sndbuff_tmp;\r
- }\r
}\r
\r
\r
\r
PicoOpt |= 0x10;\r
PicoFrameFull();\r
- PicoOpt = po_old;\r
\r
if (!(Pico.video.reg[12]&1)) {\r
vidCpyM2 = vidCpyM2_32col;\r
vidCpyM2((unsigned char *)gp2x_screen+320*8, framebuff+328*8);\r
vidConvCpyRGB32(localPal, Pico.cram, 0x40);\r
gp2x_video_setpalette(localPal, 0x40);\r
+\r
+ PicoOpt = po_old;\r
}\r
\r
static void simpleWait(int thissec, int lim_time)\r
if (frames_shown > frames_done) frames_shown = frames_done;\r
}\r
}\r
-\r
+#if 0\r
+ sprintf(fpsbuff, "%05i", Pico.m.frame_count);\r
+#endif\r
lim_time = (frames_done+1) * target_frametime;\r
if(currentConfig.Frameskip >= 0) { // frameskip enabled\r
for(i = 0; i < currentConfig.Frameskip; i++) {\r
}\r
} else if(tval.tv_usec > lim_time) { // auto frameskip\r
// no time left for this frame - skip\r
+ if (tval.tv_usec - lim_time >= 0x300000) {\r
+ /* something caused a slowdown for us (disk access? cache flush?)\r
+ * try to recover by resetting timing... */\r
+ reset_timing = 1;\r
+ continue;\r
+ }\r
updateKeys();\r
- SkipFrame(tval.tv_usec < lim_time+target_frametime); frames_done++;\r
+ SkipFrame(tval.tv_usec < lim_time+target_frametime*2); frames_done++;\r
continue;\r
}\r
\r
\r
// check time\r
gettimeofday(&tval, 0);\r
- if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r
+ if (thissec != tval.tv_sec) tval.tv_usec+=1000000;\r
\r
- // sleep if we are still too fast\r
- if(PsndOut != 0 || currentConfig.Frameskip < 0)\r
+ if (currentConfig.Frameskip < 0 && tval.tv_usec - lim_time >= 0x300000) // slowdown detection\r
+ reset_timing = 1;\r
+ else if (PsndOut != NULL || currentConfig.Frameskip < 0)\r
{\r
+ // sleep if we are still too fast\r
// usleep sleeps for ~20ms minimum, so it is not a solution here\r
- gettimeofday(&tval, 0);\r
- if(thissec != tval.tv_sec) tval.tv_usec+=1000000;\r
if(tval.tv_usec < lim_time)\r
{\r
// we are too fast\r