-// (c) Copyright 2006 notaz, All rights reserved.\r
+// (c) Copyright 2006,2007 notaz, All rights reserved.\r
// Free for non-commercial use.\r
\r
// For commercial use, separate licencing terms must be obtained.\r
#error "need d_type for file browser\r
#endif\r
\r
-extern char *actionNames[];\r
extern char romFileName[PATH_MAX];\r
extern char *rom_data;\r
extern int mmuhack_status;\r
\r
\r
\r
+// --------- loading ROM screen ----------\r
+\r
+static void load_progress_cb(int percent)\r
+{\r
+ int ln, len = percent * 320 / 100;\r
+ unsigned char *dst = (unsigned char *)gp2x_screen + 320*20;\r
+\r
+ if (len > 320) len = 320;\r
+ for (ln = 10; ln > 0; ln--, dst += 320)\r
+ memset(dst, 0xf0, len);\r
+ gp2x_video_flip2();\r
+}\r
+\r
+void menu_romload_prepare(const char *rom_name)\r
+{\r
+ const char *p = rom_name + strlen(rom_name);\r
+ while (p > rom_name && *p != '/') p--;\r
+\r
+ gp2x_pd_clone_buffer2();\r
+ gp2x_smalltext8(1, 1, "Loading");\r
+ gp2x_smalltext8_lim(1, 10, p, 53);\r
+ gp2x_memcpy_buffers(3, gp2x_screen, 0, 320*240);\r
+ gp2x_video_flip2();\r
+ PicoCartLoadProgressCB = load_progress_cb;\r
+}\r
+\r
+void menu_romload_end(void)\r
+{\r
+ PicoCartLoadProgressCB = NULL;\r
+ gp2x_smalltext8(1, 30, "Starting emulation...");\r
+ gp2x_video_flip2();\r
+}\r
+\r
// -------------- ROM selector --------------\r
\r
static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
start = 12 - sel;\r
n--; // exclude current dir (".")\r
\r
- //memset(gp2x_screen, 0, 320*240);\r
gp2x_pd_clone_buffer2();\r
\r
if(start - 2 >= 0)\r
return name;\r
}\r
\r
-static void draw_key_config(int curr_act, int is_p2)\r
+static char *action_binds(int player_idx, int action_mask)\r
{\r
- char strkeys[32*5];\r
+ static char strkeys[32*5];\r
int joy, i;\r
\r
strkeys[0] = 0;\r
- for (i = 0; i < 32; i++)\r
+ for (i = 0; i < 32; i++) // i is key index\r
{\r
- if (currentConfig.KeyBinds[i] & (1 << curr_act))\r
+ if (currentConfig.KeyBinds[i] & action_mask)\r
{\r
- if (curr_act < 16 && (currentConfig.KeyBinds[i] & (1 << 16)) != (is_p2 << 16)) continue;\r
+ if (player_idx >= 0 && ((currentConfig.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, gp2xKeyNames[i]); break; }\r
else strcpy(strkeys, gp2xKeyNames[i]);\r
}\r
{\r
for (i = 0; i < 32; i++)\r
{\r
- if (currentConfig.JoyBinds[joy][i] & (1 << curr_act))\r
+ if (currentConfig.JoyBinds[joy][i] & action_mask)\r
{\r
- if (curr_act < 16 && (currentConfig.JoyBinds[joy][i] & (1 << 16)) != (is_p2 << 16)) continue;\r
+ if (player_idx >= 0 && ((currentConfig.JoyBinds[joy][i] >> 16) & 3) != player_idx) continue;\r
if (strkeys[0]) {\r
strcat(strkeys, ", "); strcat(strkeys, usb_joy_key_name(joy + 1, i));\r
break;\r
}\r
}\r
\r
- //memset(gp2x_screen, 0, 320*240);\r
+ return strkeys;\r
+}\r
+\r
+static void unbind_action(int action)\r
+{\r
+ int i, u;\r
+\r
+ for (i = 0; i < 32; i++)\r
+ currentConfig.KeyBinds[i] &= ~action;\r
+ for (u = 0; u < 4; u++)\r
+ for (i = 0; i < 32; i++)\r
+ currentConfig.JoyBinds[u][i] &= ~action;\r
+}\r
+\r
+static int count_bound_keys(int action, int joy)\r
+{\r
+ int i, keys = 0;\r
+\r
+ if (joy)\r
+ {\r
+ for (i = 0; i < 32; i++)\r
+ if (currentConfig.JoyBinds[joy-1][i] & action) keys++;\r
+ }\r
+ else\r
+ {\r
+ for (i = 0; i < 32; i++)\r
+ if (currentConfig.KeyBinds[i] & action) keys++;\r
+ }\r
+ return keys;\r
+}\r
+\r
+typedef struct { char *name; int mask; } bind_action_t;\r
+\r
+static void draw_key_config(const bind_action_t *opts, int opt_cnt, int player_idx, int sel)\r
+{\r
+ int x, y, tl_y = 40, i;\r
+\r
gp2x_pd_clone_buffer2();\r
- gp2x_text_out8(60, 40, "Action: %s", actionNames[curr_act]);\r
- gp2x_text_out8(60, 60, "Keys: %s", strkeys);\r
+ if (player_idx >= 0) {\r
+ gp2x_text_out8(80, 20, "Player %i controls", player_idx + 1);\r
+ x = 100;\r
+ } else {\r
+ gp2x_text_out8(80, 20, "Emulator controls");\r
+ x = 40;\r
+ }\r
+\r
+ y = tl_y;\r
+ for (i = 0; i < opt_cnt; i++, y+=10)\r
+ gp2x_text_out8(x, y, "%s : %s", opts[i].name, action_binds(player_idx, opts[i].mask));\r
+\r
+ gp2x_text_out8(x, y, "Done");\r
+\r
+ // draw cursor\r
+ gp2x_text_out8(x - 16, tl_y + sel*10, ">");\r
\r
- gp2x_text_out8(30, 180, "Use SELECT to change action");\r
- gp2x_text_out8(30, 190, "Press a key to bind/unbind");\r
- gp2x_text_out8(30, 200, "Select \"Done\" action and");\r
- gp2x_text_out8(30, 210, " press any key to finish");\r
+ if (sel < opt_cnt) {\r
+ gp2x_text_out8(30, 190, "Press a button to bind/unbind");\r
+ gp2x_text_out8(30, 200, "Use SELECT to clear");\r
+ gp2x_text_out8(30, 210, "To bind UP/DOWN, hold SELECT");\r
+ gp2x_text_out8(30, 220, "Select \"Done\" to exit");\r
+ } else {\r
+ gp2x_text_out8(30, 200, "Use Options -> Save cfg");\r
+ gp2x_text_out8(30, 210, "to save controls");\r
+ gp2x_text_out8(30, 220, "Press B or X to exit");\r
+ }\r
gp2x_video_flip2();\r
}\r
\r
-static void key_config_loop(int is_p2)\r
+static void key_config_loop(const bind_action_t *opts, int opt_cnt, int player_idx)\r
{\r
- int curr_act = 0, joy = 0, i;\r
+ int joy = 0, sel = 0, menu_sel_max = opt_cnt, prev_select = 0, i;\r
unsigned long inp = 0;\r
\r
for (;;)\r
{\r
- draw_key_config(curr_act, is_p2);\r
+ draw_key_config(opts, opt_cnt, player_idx, sel);\r
inp = wait_for_input_usbjoy(CONFIGURABLE_KEYS, &joy);\r
// printf("got %08lX from joy %i\n", inp, joy);\r
if (joy == 0) {\r
- if (inp & GP2X_SELECT) {\r
- curr_act++;\r
- while (!actionNames[curr_act] && curr_act < 32) curr_act++;\r
- if (curr_act > 31) curr_act = 0;\r
+ if (!(inp & GP2X_SELECT)) {\r
+ prev_select = 0;\r
+ if(inp & GP2X_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
+ if(inp & GP2X_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
+ }\r
+ if (sel >= opt_cnt) {\r
+ if (inp & (GP2X_B|GP2X_X)) break;\r
+ else continue;\r
}\r
+ // if we are here, we want to bind/unbind something\r
+ if ((inp & GP2X_SELECT) && !prev_select)\r
+ unbind_action(opts[sel].mask);\r
+ prev_select = inp & GP2X_SELECT;\r
inp &= CONFIGURABLE_KEYS;\r
inp &= ~GP2X_SELECT;\r
- }\r
- if (curr_act == 31 && inp) break;\r
- if (joy == 0) {\r
for (i = 0; i < 32; i++)\r
if (inp & (1 << i)) {\r
- currentConfig.KeyBinds[i] ^= (1 << curr_act);\r
- if (is_p2) currentConfig.KeyBinds[i] |= (1 << 16); // player 2 flag\r
- else currentConfig.KeyBinds[i] &= ~(1 << 16);\r
+ if (count_bound_keys(opts[sel].mask, 0) >= 2)\r
+ currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
+ else currentConfig.KeyBinds[i] ^= opts[sel].mask;\r
+ if (player_idx >= 0) {\r
+ currentConfig.KeyBinds[i] &= ~(3 << 16);\r
+ currentConfig.KeyBinds[i] |= player_idx << 16;\r
+ }\r
}\r
- } else {\r
+ }\r
+ else if (sel < opt_cnt)\r
+ {\r
for (i = 0; i < 32; i++)\r
if (inp & (1 << i)) {\r
- currentConfig.JoyBinds[joy-1][i] ^= (1 << curr_act);\r
- if (is_p2) currentConfig.JoyBinds[joy-1][i] |= (1 << 16);\r
- else currentConfig.JoyBinds[joy-1][i] &= ~(1 << 16);\r
+ if (count_bound_keys(opts[sel].mask, joy) >= 1) // disallow combos for usbjoy\r
+ currentConfig.JoyBinds[joy-1][i] &= ~opts[sel].mask;\r
+ else currentConfig.JoyBinds[joy-1][i] ^= opts[sel].mask;\r
+ if (player_idx >= 0) {\r
+ currentConfig.JoyBinds[joy-1][i] &= ~(3 << 16);\r
+ currentConfig.JoyBinds[joy-1][i] |= player_idx << 16;\r
+ }\r
}\r
}\r
}\r
char joyname[36];\r
\r
y = tl_y;\r
- //memset(gp2x_screen, 0, 320*240);\r
gp2x_pd_clone_buffer2();\r
gp2x_text_out8(tl_x, y, "Player 1");\r
gp2x_text_out8(tl_x, (y+=10), "Player 2");\r
+ gp2x_text_out8(tl_x, (y+=10), "Emulator controls");\r
gp2x_text_out8(tl_x, (y+=10), "Done");\r
\r
// draw cursor\r
gp2x_text_out8(tl_x, (y+=10), "none");\r
}\r
\r
-\r
gp2x_video_flip2();\r
}\r
\r
+\r
+// PicoPad[] format: MXYZ SACB RLDU\r
+static bind_action_t ctrl_actions[] =\r
+{\r
+ { "UP ", 0x001 },\r
+ { "DOWN ", 0x002 },\r
+ { "LEFT ", 0x004 },\r
+ { "RIGHT ", 0x008 },\r
+ { "A ", 0x040 },\r
+ { "B ", 0x010 },\r
+ { "C ", 0x020 },\r
+ { "START ", 0x080 },\r
+ { "MODE ", 0x800 },\r
+ { "X ", 0x400 },\r
+ { "Y ", 0x200 },\r
+ { "Z ", 0x100 },\r
+};\r
+\r
+// player2_flag, ?, ?, ?, ?, ?, ?, menu\r
+// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",\r
+// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"\r
+static bind_action_t emuctrl_actions[] =\r
+{\r
+ { "Volume Down ", 1<<30 },\r
+ { "Volume Up ", 1<<29 },\r
+ { "Load State ", 1<<28 },\r
+ { "Save State ", 1<<27 },\r
+ { "Switch Renderer", 1<<26 },\r
+ { "Prev Save Slot ", 1<<25 },\r
+ { "Next Save Slot ", 1<<24 },\r
+ { "Enter Menu ", 1<<23 },\r
+};\r
+\r
static void kc_sel_loop(void)\r
{\r
- int menu_sel = 2, menu_sel_max = 2;\r
+ int menu_sel = 3, menu_sel_max = 3;\r
unsigned long inp = 0;\r
+ int is_6button = currentConfig.PicoOpt & 0x020;\r
\r
- for(;;)\r
+ while (1)\r
{\r
draw_kc_sel(menu_sel);\r
inp = wait_for_input(GP2X_UP|GP2X_DOWN|GP2X_B|GP2X_X);\r
- if(inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if(inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
- if(inp & GP2X_B) {\r
+ if (inp & GP2X_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if (inp & GP2X_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ if (inp & GP2X_B) {\r
switch (menu_sel) {\r
- case 0: key_config_loop(0); return;\r
- case 1: key_config_loop(1); return;\r
+ case 0: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 0); return;\r
+ case 1: key_config_loop(ctrl_actions, is_6button ? 12 : 8, 1); return;\r
+ case 2: key_config_loop(emuctrl_actions,\r
+ sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;\r
+ case 3: if (rom_data == NULL) emu_WriteConfig(0); return;\r
default: return;\r
}\r
}\r
- if(inp & GP2X_X) return;\r
+ if (inp & GP2X_X) return;\r
}\r
}\r
\r
\r
-\r
// --------- sega/mega cd options ----------\r
\r
menu_entry cdopt_entries[] =\r
PicoOpt = currentConfig.PicoOpt;\r
PsndRate = currentConfig.PsndRate;\r
PicoRegionOverride = currentConfig.PicoRegion;\r
- if (PicoOpt & 0x20) {\r
- actionNames[ 8] = "Z"; actionNames[ 9] = "Y";\r
- actionNames[10] = "X"; actionNames[11] = "MODE";\r
- } else {\r
- actionNames[8] = actionNames[9] = actionNames[10] = actionNames[11] = 0;\r
+ if (!(PicoOpt & 0x20)) {\r
+ // unbind XYZ MODE, just in case\r
+ unbind_action(0xf00);\r
}\r
scaling_update();\r
}\r
me_enable(opt_entries, OPT_ENTRY_COUNT, MA_OPT_SAVECFG_GAME, rom_data != NULL);\r
me_enable(opt_entries, OPT_ENTRY_COUNT, MA_OPT_LOADCFG, config_slot != config_slot_current);\r
menu_sel_max = me_count_enabled(opt_entries, OPT_ENTRY_COUNT) - 1;\r
+ if (menu_sel > menu_sel_max) menu_sel = menu_sel_max;\r
\r
while (1)\r
{\r
else strcpy(menuErrorMsg, "failed to write config");\r
return 1;\r
case MA_OPT_LOADCFG:\r
- ret = emu_ReadConfig(1);\r
- if (!ret) ret = emu_ReadConfig(0);\r
- if (!ret) strcpy(menuErrorMsg, "config loaded");\r
+ ret = emu_ReadConfig(1, 1);\r
+ if (!ret) ret = emu_ReadConfig(0, 1);\r
+ if (ret) strcpy(menuErrorMsg, "config loaded");\r
else strcpy(menuErrorMsg, "failed to load config");\r
return 1;\r
default:\r
me_enable(main_entries, MAIN_ENTRY_COUNT, MA_MAIN_PATCHES, PicoPatches != NULL);\r
\r
menu_sel_max = me_count_enabled(main_entries, MAIN_ENTRY_COUNT) - 1;\r
+ if (menu_sel > menu_sel_max) menu_sel = menu_sel_max;\r
\r
/* make sure action buttons are not pressed on entering menu */\r
draw_menu_root(menu_sel);\r