if (count_bound_keys(opts[sel].mask, player_idx, 0) >= 2)\r
currentConfig.KeyBinds[i] &= ~opts[sel].mask; // allow to unbind only\r
else currentConfig.KeyBinds[i] ^= opts[sel].mask;\r
- if (player_idx >= 0 && currentConfig.KeyBinds[i] & opts[sel].mask) {\r
+ if (player_idx >= 0 && (currentConfig.KeyBinds[i] & opts[sel].mask)) {\r
currentConfig.KeyBinds[i] &= ~(3 << 16);\r
currentConfig.KeyBinds[i] |= player_idx << 16;\r
}\r