if (plat_target.vout_method == 0) {
Uint32 flags;
- int win_w = window_w;
- int win_h = window_h;
+ int win_w = w;
+ int win_h = h;
#if defined SDL_SURFACE_SW
flags = SDL_SWSURFACE;
int *dst = (int *)plat_sdl_overlay->pixels[0];
int v = 0x10801080;
- for (; pixels > 0; dst += 4, pixels -= 2 * 4)
+ for (; pixels > 7; dst += 4, pixels -= 2 * 4)
dst[0] = dst[1] = dst[2] = dst[3] = v;
- for (; pixels > 0; dst++, pixels -= 2)
+ for (; pixels > 1; dst++, pixels -= 2)
*dst = v;
}