}
else // no skip ?
{
+ bSkipNextFrame = FALSE;
DoBufferSwap(); // -> swap
}
}
if(!(dwActFixes&1))
lGPUstatusRet^=0x80000000; // odd/even bit
- if(!(dwActFixes&32)) // std fps limitation?
- CheckFrameRate();
+ //pcsx-rearmed: removed, this is handled by core
+ //if(!(dwActFixes&32)) // std fps limitation?
+ // CheckFrameRate();
if(PSXDisplay.Interlaced) // interlaced mode?
{