#define bool unsigned short\r
\r
typedef struct {\r
- u32 ulFreezeVersion;\r
- u32 ulStatus;\r
- u32 ulControl[256];\r
- u8 psxVRam[1024*1024*2];\r
+ unsigned int ulFreezeVersion;\r
+ unsigned int ulStatus;\r
+ unsigned int ulControl[256];\r
+ unsigned char psxVRam[1024*1024*2];\r
} GPUFreeze_t;\r
\r
long CALLBACK GPUinit();\r
void CALLBACK GPUupdateLace(void);\r
void CALLBACK GPUmakeSnapshot(void);\r
long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF);\r
-long CALLBACK GPUgetScreenPic(u8 * pMem);\r
-long CALLBACK GPUshowScreenPic(u8 * pMem);\r
+long CALLBACK GPUgetScreenPic(unsigned char * pMem);\r
+long CALLBACK GPUshowScreenPic(unsigned char * pMem);\r
//void CALLBACK GPUkeypressed(int keycode);\r
//void CALLBACK GPUdisplayText(s8 * pText);\r
//void CALLBACK GPUclearDynarec(void (CALLBACK *callback)(void));\r
void CheckVRamReadEx(int x, int y, int dx, int dy);\r
void SetFixes(void);\r
\r
-void PaintPicDot(u8 * p,u8 c);\r
-//void DrawNumBorPic(u8 *pMem, int lSelectedSlot);\r
+void PaintPicDot(unsigned char * p,unsigned char c);\r
+//void DrawNumBorPic(unsigned char *pMem, int lSelectedSlot);\r
void ResizeWindow();\r
\r
////////////////////////////////////////////////////////////////////////////\r