u32 texture_mode = (texture_settings >> 7) & 0x3;
u32 render_state_base = psx_gpu->render_state_base;
- if(psx_gpu->current_texture_page != new_texture_page)
- flush_render_block_buffer(psx_gpu);
+ flush_render_block_buffer(psx_gpu);
render_state_base &= ~(0xF << 6);
render_state_base |= ((texture_settings >> 5) & 0xF) << 6;