/* sound stuff */
#define SOUND_BLOCK_SIZE_NTSC (1470*2) // 1024 // 1152
#define SOUND_BLOCK_SIZE_PAL (1764*2)
-#define SOUND_BLOCK_COUNT 4
+#define SOUND_BLOCK_COUNT 8
static short __attribute__((aligned(4))) sndBuffer[SOUND_BLOCK_SIZE_PAL*SOUND_BLOCK_COUNT + 44100/50*2];
static short *snd_playptr = NULL, *sndBuffer_endptr = NULL;
static int sound_thread(SceSize args, void *argp)
{
- int ret;
+ int ret = 0;
lprintf("sthr: started, priority %i\n", sceKernelGetThreadCurrentPriority());
{
if (samples_made - samples_done < samples_block) {
// wait for data (use at least 2 blocks)
- //lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
+ lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
while (samples_made - samples_done <= samples_block*2 && !sound_thread_exit)
ret = sceKernelWaitSema(sound_sem, 1, 0);
- //lprintf("sthr: sceKernelWaitSema: %i\n", ret);
+ if (ret < 0) lprintf("sthr: sceKernelWaitSema: %i\n", ret);
continue;
}
- //lprintf("sthr: got data: %i\n", samples_made - samples_done);
+ // lprintf("sthr: got data: %i\n", samples_made - samples_done);
ret = sceAudio_E0727056(PSP_AUDIO_VOLUME_MAX, snd_playptr);
// shouln't happen, but just in case
if (samples_made - samples_done >= samples_block*3) {
- //lprintf("block skip (%i)\n", samples_made - samples_done);
+ lprintf("sthr: block skip (%i)\n", samples_made - samples_done);
samples_done += samples_block; // skip
snd_playptr += samples_block;
}
lprintf("mov\n");
}
else*/
+ if (PsndOut > sndBuffer_endptr) lprintf("snd oflow %i!\n", PsndOut - sndBuffer_endptr);
if (PsndOut >= sndBuffer_endptr)
PsndOut = sndBuffer;
if (samples_made - samples_done > samples_block*2) {
// lprintf("signal, %i/%i\n", samples_done, samples_made);
ret = sceKernelSignalSema(sound_sem, 1);
- // lprintf("signal ret %i\n", ret);
+ //if (ret < 0) lprintf("snd signal ret %08x\n", ret);
}
}