UI adjustments, nub support
[libpicofe.git] / psp / emu.c
index 3f645ed..6ac086d 100644 (file)
--- a/psp/emu.c
+++ b/psp/emu.c
@@ -145,9 +145,15 @@ void emu_setDefaultConfig(void)
        currentConfig.KeyBinds[12] = 1<<26; // switch rnd
        currentConfig.KeyBinds[ 8] = 1<<27; // save state
        currentConfig.KeyBinds[ 9] = 1<<28; // load state
+       currentConfig.KeyBinds[28] = 1<<0; // num "buttons"
+       currentConfig.KeyBinds[30] = 1<<1;
+       currentConfig.KeyBinds[31] = 1<<2;
+       currentConfig.KeyBinds[29] = 1<<3;
        currentConfig.PicoCDBuffers = 0;
-       currentConfig.scaling = 1; // bilinear filtering for psp
-       currentConfig.scale = currentConfig.hscale32 = currentConfig.hscale40 = 1.0;
+       currentConfig.scaling = 1;     // bilinear filtering for psp
+       currentConfig.scale = 1.20;    // fullscreen
+       currentConfig.hscale40 = 1.25;
+       currentConfig.hscale32 = 1.56;
 }
 
 
@@ -353,15 +359,13 @@ static void blitscreen_clut(void)
 
 static void cd_leds(void)
 {
-       static int old_reg = 0;
-       unsigned int col_g, col_r, *p;
+       unsigned int reg, col_g, col_r, *p;
 
-       if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
-       old_reg = Pico_mcd->s68k_regs[0];
+       reg = Pico_mcd->s68k_regs[0];
 
        p = (unsigned int *)((short *)psp_screen + 512*2+4+2);
-       col_g = (old_reg & 2) ? 0x06000600 : 0;
-       col_r = (old_reg & 1) ? 0x00180018 : 0;
+       col_g = (reg & 2) ? 0x06000600 : 0;
+       col_r = (reg & 1) ? 0x00180018 : 0;
        *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
        *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
        *p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
@@ -794,16 +798,26 @@ static void find_combos(void)
        combo_keys = combo_acts = 0;
        for (act = 0; act < 32; act++)
        {
-               int keyc = 0;
+               int keyc = 0, keyc2 = 0;
                if (act == 16 || act == 17) continue; // player2 flag
-               for (u = 0; u < 32; u++)
+               if (act > 17)
                {
-                       if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+                       for (u = 0; u < 28; u++) // 28 because nub can't produce combos
+                               if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
                }
-               if (keyc > 1)
+               else
+               {
+                       for (u = 0; u < 28; u++)
+                               if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+                                       (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+                       for (u = 0; u < 28; u++)
+                               if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+                                       (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+               }
+               if (keyc > 1 || keyc2 > 1)
                {
                        // loop again and mark those keys and actions as combo
-                       for (u = 0; u < 32; u++)
+                       for (u = 0; u < 28; u++)
                        {
                                if (currentConfig.KeyBinds[u] & (1 << act)) {
                                        combo_keys |= 1 << u;
@@ -867,6 +881,8 @@ void emu_Loop(void)
                sound_prepare();
        }
 
+       sceDisplayWaitVblankStart();
+
        // loop?
        while (engineState == PGS_Running)
        {