+// (c) Copyright 2007 notaz, All rights reserved.
+// Free for non-commercial use.
+
+// For commercial use, separate licencing terms must be obtained.
+
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/syslimits.h> // PATH_MAX
#include "psp.h"
#include "menu.h"
#include "emu.h"
+#include "mp3.h"
#include "../common/emu.h"
#include "../common/lprintf.h"
#include "../../Pico/PicoInt.h"
-#ifdef BENCHMARK
-#define OSD_FPS_X 380
-#else
-#define OSD_FPS_X 420
-#endif
+#define OSD_FPS_X 424
// additional pspaudio imports, credits to crazyc
int sceAudio_38553111(unsigned short samples, unsigned short freq, char unknown); // play with conversion?
static void sound_init(void);
static void sound_deinit(void);
-static void blit2(const char *fps, const char *notice);
+static void blit2(const char *fps, const char *notice, int lagging_behind);
static void clearArea(int full);
void emu_noticeMsgUpdated(void)
if (len > 0) *dst = 0;
}
-static void osd_text(int x, const char *text, int is_active)
+static void osd_text(int x, const char *text, int is_active, int clear_all)
{
unsigned short *screen = is_active ? psp_video_get_active_fb() : psp_screen;
- int len = strlen(text) * 8 / 2;
+ int len = clear_all ? (480 / 2) : (strlen(text) * 8 / 2);
int *p, h;
void *tmp;
for (h = 0; h < 8; h++) {
p = (int *) (screen+x+512*(264+h));
p = (int *) ((int)p & ~3); // align
- memset32(p, 0, len);
+ memset32_uncached(p, 0, len);
}
if (is_active) { tmp = psp_screen; psp_screen = screen; } // nasty pointer tricks
emu_textOut16(x, 264, text);
void emu_msg_cb(const char *msg)
{
- osd_text(4, msg, 1);
+ osd_text(4, msg, 1, 1);
noticeMsgTime = sceKernelGetSystemTimeLow() - 2000000;
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
{
memset(¤tConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
- currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
- currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda
+ currentConfig.EmuOpt = 0x1d | 0x680; // | confirm_save, cd_leds, acc rend
+ currentConfig.PicoOpt = 0x0f | 0x1c00; // | gfx_cd, cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
currentConfig.Frameskip = -1; // auto
currentConfig.volume = 50;
- currentConfig.CPUclock = 222;
+ currentConfig.CPUclock = 333;
currentConfig.KeyBinds[ 4] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 6] = 1<<1;
currentConfig.KeyBinds[ 7] = 1<<2;
currentConfig.KeyBinds[13] = 1<<5;
currentConfig.KeyBinds[15] = 1<<6;
currentConfig.KeyBinds[ 3] = 1<<7;
+ currentConfig.KeyBinds[12] = 1<<26; // switch rnd
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
- currentConfig.PicoCDBuffers = 0;
- currentConfig.scaling = 1; // bilinear filtering for psp
- currentConfig.scale = currentConfig.hscale32 = currentConfig.hscale40 = 1.0;
+ currentConfig.KeyBinds[28] = 1<<0; // num "buttons"
+ currentConfig.KeyBinds[30] = 1<<1;
+ currentConfig.KeyBinds[31] = 1<<2;
+ currentConfig.KeyBinds[29] = 1<<3;
+ currentConfig.PicoCDBuffers = 64;
+ currentConfig.scaling = 1; // bilinear filtering for psp
+ currentConfig.scale = 1.20; // fullscreen
+ currentConfig.hscale40 = 1.25;
+ currentConfig.hscale32 = 1.56;
}
static void set_scaling_params(void)
{
- int src_width, fbimg_width, fbimg_height, fbimg_xoffs, fbimg_yoffs;
+ int src_width, fbimg_width, fbimg_height, fbimg_xoffs, fbimg_yoffs, border_hack = 0;
g_vertices[0].x = g_vertices[0].y =
g_vertices[0].z = g_vertices[1].z = 0;
src_width = 256;
}
+ if (fbimg_width & 1) fbimg_width++; // make even
+ if (fbimg_height & 1) fbimg_height++;
+
if (fbimg_width >= 480) {
g_vertices[0].u = (fbimg_width-480)/2;
- g_vertices[1].u = src_width - (fbimg_width-480)/2;
+ g_vertices[1].u = src_width - (fbimg_width-480)/2 - 1;
fbimg_width = 480;
fbimg_xoffs = 0;
} else {
g_vertices[1].u = src_width;
fbimg_xoffs = 240 - fbimg_width/2;
}
+ if (fbimg_width > 320 && fbimg_width <= 480) border_hack = 1;
if (fbimg_height >= 272) {
g_vertices[0].v = (fbimg_height-272)/2;
g_vertices[1].y = fbimg_height;
if (fbimg_xoffs < 0) fbimg_xoffs = 0;
if (fbimg_yoffs < 0) fbimg_yoffs = 0;
+ if (border_hack) {
+ g_vertices[0].u++;
+ g_vertices[0].x++;
+ g_vertices[1].u--;
+ g_vertices[1].x--;
+ }
fbimg_offs = (fbimg_yoffs*512 + fbimg_xoffs) * 2; // dst is always 16bit
+ /*
lprintf("set_scaling_params:\n");
lprintf("offs: %i, %i\n", fbimg_xoffs, fbimg_yoffs);
lprintf("xy0, xy1: %i, %i; %i, %i\n", g_vertices[0].x, g_vertices[0].y, g_vertices[1].x, g_vertices[1].y);
lprintf("uv0, uv1: %i, %i; %i, %i\n", g_vertices[0].u, g_vertices[0].v, g_vertices[1].u, g_vertices[1].v);
+ */
}
-static void do_slowmode_pal(void)
+static void do_pal_update(int allow_sh)
{
unsigned int *spal=(void *)Pico.cram;
unsigned int *dpal=(void *)localPal;
for (i = 0x3f/2; i >= 0; i--)
dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
- if (Pico.video.reg[0xC]&8) // shadow/hilight?
+ if (allow_sh && (Pico.video.reg[0xC]&8)) // shadow/hilight?
{
// shadowed pixels
for (i = 0x3f/2; i >= 0; i--)
- dpal[0x20|i] = dpal[0x60|i] = (spal[i]>>1)&0x738e738e;
+ dpal[0x20|i] = dpal[0x60|i] = (dpal[i]>>1)&0x738e738e;
// hilighted pixels
for (i = 0x3f; i >= 0; i--) {
int t=localPal[i]&0xe71c;t+=0x4208;
dynamic_palette = 0;
if (Pico.m.dirtyPal)
- do_slowmode_pal();
+ do_pal_update(1);
}
static int EmuScanSlow(unsigned int num, void *sdata)
do_slowmode_lines(num);
dynamic_palette = 1;
}
- do_slowmode_pal();
+ do_pal_update(1);
}
if (dynamic_palette) {
int offs = fbimg_offs;
offs += (psp_screen == VRAM_FB0) ? VRAMOFFS_FB0 : VRAMOFFS_FB1;
- sceKernelDcacheWritebackAll();
-
sceGuSync(0,0); // sync with prev
sceGuStart(GU_DIRECT, guCmdList);
sceGuDrawBuffer(GU_PSM_5650, (void *)offs, 512); // point to back buffer
}
if ((PicoOpt&0x10) && Pico.m.dirtyPal)
- {
- int i, *dpal = (void *)localPal, *spal = (int *)Pico.cram;
- for (i = 0x3f/2; i >= 0; i--)
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);
- localPal[0xe0] = 0;
- Pico.m.dirtyPal = 0;
- need_pal_upload = 1;
- }
+ do_pal_update(0);
+
+ sceKernelDcacheWritebackAll();
if (need_pal_upload) {
need_pal_upload = 0;
static void cd_leds(void)
{
- static int old_reg = 0;
- unsigned int col_g, col_r, *p;
+ unsigned int reg, col_g, col_r, *p;
- if (!((Pico_mcd->s68k_regs[0] ^ old_reg) & 3)) return; // no change
- old_reg = Pico_mcd->s68k_regs[0];
+ reg = Pico_mcd->s68k_regs[0];
p = (unsigned int *)((short *)psp_screen + 512*2+4+2);
- col_g = (old_reg & 2) ? 0x06000600 : 0;
- col_r = (old_reg & 1) ? 0xc000c000 : 0;
+ col_g = (reg & 2) ? 0x06000600 : 0;
+ col_r = (reg & 1) ? 0x00180018 : 0;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r; p += 512/2 - 12/2;
*p++ = col_g; *p++ = col_g; p+=2; *p++ = col_r; *p++ = col_r;
}
-
+#if 0
static void dbg_text(void)
{
int *p, h, len;
for (h = 0; h < 8; h++) {
p = (int *) ((unsigned short *) psp_screen+2+512*(256+h));
p = (int *) ((int)p & ~3); // align
- memset32(p, 0, len);
+ memset32_uncached(p, 0, len);
}
emu_textOut16(2, 256, text);
}
-
+#endif
/* called after rendering is done, but frame emulation is not finished */
void blit1(void)
}
-static void blit2(const char *fps, const char *notice)
+static void blit2(const char *fps, const char *notice, int lagging_behind)
{
- int emu_opt = currentConfig.EmuOpt;
-
- sceGuSync(0,0);
+ int vsync = 0, emu_opt = currentConfig.EmuOpt;
if (notice || (emu_opt & 2)) {
- if (notice) osd_text(4, notice, 0);
- if (emu_opt & 2) osd_text(OSD_FPS_X, fps, 0);
+ if (notice) osd_text(4, notice, 0, 0);
+ if (emu_opt & 2) osd_text(OSD_FPS_X, fps, 0, 0);
}
- dbg_text();
+ //dbg_text();
if ((emu_opt & 0x400) && (PicoMCD & 1))
cd_leds();
- psp_video_flip(0);
+ if (currentConfig.EmuOpt & 0x2000) { // want vsync
+ if (!(currentConfig.EmuOpt & 0x10000) || !lagging_behind) vsync = 1;
+ }
+
+ psp_video_flip(vsync);
}
// clears whole screen or just the notice area (in all buffers)
static void clearArea(int full)
{
if (full) {
- memset32(psp_screen, 0, 512*272*2/4);
+ memset32_uncached(psp_screen, 0, 512*272*2/4);
psp_video_flip(0);
- memset32(psp_screen, 0, 512*272*2/4);
+ memset32_uncached(psp_screen, 0, 512*272*2/4);
memset32(VRAM_CACHED_STUFF, 0xe0e0e0e0, 512*240/4);
memset32((int *)VRAM_CACHED_STUFF+512*240/4, 0, 512*240*2/4);
} else {
void *fb = psp_video_get_active_fb();
- memset32((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4);
- memset32((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
+ memset32_uncached((int *)((char *)psp_screen + 512*264*2), 0, 512*8*2/4);
+ memset32_uncached((int *)((char *)fb + 512*264*2), 0, 512*8*2/4);
}
}
/* sound stuff */
-#define SOUND_DEF_BLOCK_SIZE 1024 // 1152 // 1024
-#define SOUND_BLOCK_COUNT 4
+#define SOUND_BLOCK_SIZE_NTSC (1470*2) // 1024 // 1152
+#define SOUND_BLOCK_SIZE_PAL (1764*2)
+#define SOUND_BLOCK_COUNT 8
-static short __attribute__((aligned(4))) sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2 + 44100/50*2];
-static short *snd_playptr = NULL;
-static int samples_made = 0, samples_done = 0, samples_block = SOUND_DEF_BLOCK_SIZE;
+static short __attribute__((aligned(4))) sndBuffer[SOUND_BLOCK_SIZE_PAL*SOUND_BLOCK_COUNT + 44100/50*2];
+static short *snd_playptr = NULL, *sndBuffer_endptr = NULL;
+static int samples_made = 0, samples_done = 0, samples_block = 0;
static int sound_thread_exit = 0;
static SceUID sound_sem = -1;
static int sound_thread(SceSize args, void *argp)
{
- short *endptr = &sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2];
- int ret;
+ int ret = 0;
- lprintf("sound_thread: started, priority %i\n", sceKernelGetThreadCurrentPriority());
+ lprintf("sthr: started, priority %i\n", sceKernelGetThreadCurrentPriority());
while (!sound_thread_exit)
{
if (samples_made - samples_done < samples_block) {
- // wait for data...
- //lprintf("sthr: wait... (%i/%i)\n", samples_done, samples_made);
- ret = sceKernelWaitSema(sound_sem, 1, 0);
- //lprintf("sthr: sceKernelWaitSema: %i\n", ret);
+ // wait for data (use at least 2 blocks)
+ //lprintf("sthr: wait... (%i)\n", samples_made - samples_done);
+ while (samples_made - samples_done <= samples_block*2 && !sound_thread_exit)
+ ret = sceKernelWaitSema(sound_sem, 1, 0);
+ if (ret < 0) lprintf("sthr: sceKernelWaitSema: %i\n", ret);
continue;
}
- //lprintf("sthr: got data: %i\n", samples_made - samples_done);
+ // lprintf("sthr: got data: %i\n", samples_made - samples_done);
ret = sceAudio_E0727056(PSP_AUDIO_VOLUME_MAX, snd_playptr);
samples_done += samples_block;
snd_playptr += samples_block;
- if (snd_playptr >= endptr)
+ if (snd_playptr >= sndBuffer_endptr)
snd_playptr = sndBuffer;
- if (ret)
- lprintf("sthr: outf: %i; pos %i/%i\n", ret, samples_done, samples_made);
+ // 1.5 kernel returns 0, newer ones return # of samples queued
+ if (ret < 0)
+ lprintf("sthr: sceAudio_E0727056: %08x; pos %i/%i\n", ret, samples_done, samples_made);
+
+ // shouln't happen, but just in case
+ if (samples_made - samples_done >= samples_block*3) {
+ lprintf("sthr: block skip (%i)\n", samples_made - samples_done);
+ samples_done += samples_block; // skip
+ snd_playptr += samples_block;
+ }
+
}
lprintf("sthr: exit\n");
static void sound_init(void)
{
SceUID thid;
+ int ret;
sound_sem = sceKernelCreateSema("sndsem", 0, 0, 1, NULL);
if (sound_sem < 0) lprintf("sceKernelCreateSema() failed: %i\n", sound_sem);
+ samples_made = samples_done = 0;
+ samples_block = SOUND_BLOCK_SIZE_NTSC; // make sure it goes to sema
sound_thread_exit = 0;
thid = sceKernelCreateThread("sndthread", sound_thread, 0x12, 0x10000, 0, NULL);
if (thid >= 0)
{
- sceKernelStartThread(thid, 0, 0);
+ ret = sceKernelStartThread(thid, 0, 0);
+ if (ret < 0) lprintf("sound_init: sceKernelStartThread returned %08x\n", ret);
}
else
lprintf("sceKernelCreateThread failed: %i\n", thid);
samples_made = samples_done = 0;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
- sound_rerate(Pico.m.frame_count ? 1 : 0);
+ PsndRerate(Pico.m.frame_count ? 1 : 0);
}
stereo=(PicoOpt&8)>>3;
- samples_block = SOUND_DEF_BLOCK_SIZE;
- if (PsndRate < 44100) samples_block = SOUND_DEF_BLOCK_SIZE / 2;
- if (PsndRate < 22050) samples_block = SOUND_DEF_BLOCK_SIZE / 4;
+
+ samples_block = Pico.m.pal ? SOUND_BLOCK_SIZE_PAL : SOUND_BLOCK_SIZE_NTSC;
+ if (PsndRate <= 22050) samples_block /= 2;
+ sndBuffer_endptr = &sndBuffer[samples_block*SOUND_BLOCK_COUNT];
lprintf("starting audio: %i, len: %i, stereo: %i, pal: %i, block samples: %i\n",
PsndRate, PsndLen, stereo, Pico.m.pal, samples_block);
- while (sceAudioOutput2GetRestSample() > 0) psp_msleep(100);
- sceAudio_5C37C0AE();
- ret = sceAudio_38553111(samples_block/2, PsndRate, 2/*stereo ? 2 : 1*/);
- lprintf("sceAudio_38553111() ret: %i\n", ret);
+ // while (sceAudioOutput2GetRestSample() > 0) psp_msleep(100);
+ // sceAudio_5C37C0AE();
+ ret = sceAudio_38553111(samples_block/2, PsndRate, 2); // seems to not need that stupid 64byte alignment
if (ret < 0) {
lprintf("sceAudio_38553111() failed: %i\n", ret);
sprintf(noticeMsg, "sound init failed (%i), snd disabled", ret);
noticeMsgTime = sceKernelGetSystemTimeLow();
currentConfig.EmuOpt &= ~4;
} else {
-// int ret = sceAudioSetChannelDataLen(ret, PsndLen); // a try..
-// lprintf("sceAudioSetChannelDataLen: %i\n", ret);
PicoWriteSound = writeSound;
memset32((int *)(void *)sndBuffer, 0, sizeof(sndBuffer)/4);
- snd_playptr = sndBuffer;
+ snd_playptr = sndBuffer_endptr - samples_block;
+ samples_made = samples_block; // send 1 empty block first..
PsndOut = sndBuffer;
PsndRate_old = PsndRate;
PicoOpt_old = PicoOpt;
static void sound_end(void)
{
- int ret;
- while (sceAudioOutput2GetRestSample() > 0) psp_msleep(100);
- ret = sceAudio_5C37C0AE();
- lprintf("sound_end: sceAudio_5C37C0AE ret %i\n", ret);
+ int i;
+ if (samples_done == 0)
+ {
+ // if no data is written between sceAudio_38553111 and sceAudio_5C37C0AE calls,
+ // we get a deadlock on next sceAudio_38553111 call
+ // so this is yet another workaround:
+ memset32((int *)(void *)sndBuffer, 0, samples_block*4/4);
+ samples_made = samples_block * 3;
+ sceKernelSignalSema(sound_sem, 1);
+ }
+ sceKernelDelayThread(100*1000);
+ samples_made = samples_done = 0;
+ for (i = 0; sceAudioOutput2GetRestSample() > 0 && i < 16; i++)
+ psp_msleep(100);
+ sceAudio_5C37C0AE();
}
static void sound_deinit(void)
{
sound_thread_exit = 1;
sceKernelSignalSema(sound_sem, 1);
+ sceKernelDeleteSema(sound_sem);
+ sound_sem = -1;
}
static void writeSound(int len)
{
int ret;
- short *endptr = &sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2];
if (PicoOpt&8) len<<=1;
PsndOut += len;
- if (PsndOut > endptr) {
+ /*if (PsndOut > sndBuffer_endptr) {
memcpy32((int *)(void *)sndBuffer, (int *)endptr, (PsndOut - endptr + 1) / 2);
PsndOut = &sndBuffer[PsndOut - endptr];
+ lprintf("mov\n");
}
- else if (PsndOut == endptr)
- PsndOut = sndBuffer; // happy case
+ else*/
+ if (PsndOut > sndBuffer_endptr) lprintf("snd oflow %i!\n", PsndOut - sndBuffer_endptr);
+ if (PsndOut >= sndBuffer_endptr)
+ PsndOut = sndBuffer;
// signal the snd thread
samples_made += len;
- if (samples_made - samples_done >= samples_block) {
- if (!Pico.m.scanline) lprintf("signal, %i/%i\n", samples_done, samples_made);
+ if (samples_made - samples_done > samples_block*2) {
+ // lprintf("signal, %i/%i\n", samples_done, samples_made);
ret = sceKernelSignalSema(sound_sem, 1);
- if (!Pico.m.scanline) lprintf("signal ret %i\n", ret);
+ //if (ret < 0) lprintf("snd signal ret %08x\n", ret);
}
}
vidResetMode();
memset32(VRAM_CACHED_STUFF, 0xe0e0e0e0, 512*8/4); // borders
memset32((int *)VRAM_CACHED_STUFF + 512*232/4, 0xe0e0e0e0, 512*8/4);
- memset32((int *)psp_screen + 512*264*2/4, 0, 512*8*2/4);
+ memset32_uncached((int *)psp_screen + 512*264*2/4, 0, 512*8*2/4);
PicoDrawSetColorFormat(-1);
PicoScan = EmuScanSlow;
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
{
int keys;
- blit2("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)");
+ sceGuSync(0,0);
+ blit2("", (which & 0x1000) ? "LOAD STATE? (X=yes, O=no)" : "OVERWRITE SAVE? (X=yes, O=no)", 0);
while( !((keys = psp_pad_read(1)) & (BTN_X|BTN_CIRCLE)) )
psp_msleep(50);
if (keys & BTN_CIRCLE) do_it = 0;
if (do_it)
{
- osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1);
+ osd_text(4, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME", 1, 0);
PicoStateProgressCB = emu_msg_cb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
vidResetMode();
- if (PicoOpt&0x10) {
- strcpy(noticeMsg, " 8bit fast renderer");
- } else if (currentConfig.EmuOpt&0x80) {
- strcpy(noticeMsg, "16bit accurate renderer");
- } else {
- strcpy(noticeMsg, " 8bit accurate renderer");
- }
+ if (PicoOpt&0x10)
+ strcpy(noticeMsg, "fast renderer");
+ else if (currentConfig.EmuOpt&0x80)
+ strcpy(noticeMsg, "accurate renderer");
noticeMsgTime = sceKernelGetSystemTimeLow();
}
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
- int keyc = 0;
+ int keyc = 0, keyc2 = 0;
if (act == 16 || act == 17) continue; // player2 flag
- for (u = 0; u < 32; u++)
+ if (act > 17)
{
- if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ for (u = 0; u < 28; u++) // 28 because nub can't produce combos
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
}
- if (keyc > 1)
+ else
+ {
+ for (u = 0; u < 28; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 28; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+ }
+ if (keyc > 1 || keyc2 > 1)
{
// loop again and mark those keys and actions as combo
- for (u = 0; u < 32; u++)
+ for (u = 0; u < 28; u++)
{
if (currentConfig.KeyBinds[u] & (1 << act)) {
combo_keys |= 1 << u;
void emu_Loop(void)
{
+ static int mp3_init_done = 0;
char fpsbuff[24]; // fps count c string
unsigned int tval, tval_prev = 0, tval_thissec = 0; // timing
int frames_done = 0, frames_shown = 0, oldmodes = 0;
target_frametime = Pico.m.pal ? (1000000<<8)/50 : (1000000<<8)/60+1;
reset_timing = 1;
- // prepare CD buffer
- if (PicoMCD & 1) PicoCDBufferInit();
+ if (PicoMCD & 1) {
+ // prepare CD buffer
+ PicoCDBufferInit();
+ // mp3...
+ if (!mp3_init_done) {
+ i = mp3_init();
+ mp3_init_done = 1;
+ if (i) { engineState = PGS_Menu; return; }
+ }
+ }
// prepare sound stuff
PsndOut = NULL;
sound_prepare();
}
+ sceDisplayWaitVblankStart();
+
// loop?
while (engineState == PGS_Running)
{
// second passed?
if (tval - tval_thissec >= 1000000)
{
-#ifdef BENCHMARK
- static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
- if(++bench == 10) {
- bench = 0;
- bench_fps_s = bench_fps;
- bf[bfp++ & 3] = bench_fps;
- bench_fps = 0;
+ // missing 1 frame?
+ if (currentConfig.Frameskip < 0 && frames_done < target_fps) {
+ SkipFrame(); frames_done++;
}
- bench_fps += frames_shown;
- sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
-#else
- if(currentConfig.EmuOpt & 2)
- sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
-#endif
+
+ if (currentConfig.EmuOpt & 2)
+ sprintf(fpsbuff, "%02i/%02i ", frames_shown, frames_done);
+
tval_thissec += 1000000;
if (currentConfig.Frameskip < 0) {
for (i = 0; i < currentConfig.Frameskip; i++) {
updateKeys();
SkipFrame(); frames_done++;
- if (PsndOut) { // do framelimitting if sound is enabled
+ if (!(currentConfig.EmuOpt&0x40000)) { // do framelimitting if needed
int tval_diff;
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
int tval_diff;
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
- if (tval_diff > lim_time)
+ if (tval_diff > lim_time && (frames_done/16 < frames_shown))
{
// no time left for this frame - skip
if (tval_diff - lim_time >= (300000<<8)) {
- /* something caused a slowdown for us (disk access? cache flush?)
- * try to recover by resetting timing... */
reset_timing = 1;
continue;
}
PicoFrame();
- blit2(fpsbuff, notice);
+ sceGuSync(0,0);
// check time
tval = sceKernelGetSystemTimeLow();
tval_diff = (int)(tval - tval_thissec) << 8;
+ blit2(fpsbuff, notice, tval_diff > lim_time);
+
if (currentConfig.Frameskip < 0 && tval_diff - lim_time >= (300000<<8)) // slowdown detection
reset_timing = 1;
- else if (PsndOut != NULL || currentConfig.Frameskip < 0)
+ else if (!(currentConfig.EmuOpt&0x40000) || currentConfig.Frameskip < 0)
{
// sleep if we are still too fast
if (tval_diff < lim_time)
SRam.changed = 0;
}
- // draw a frame for bg..
- emu_forcedFrame();
+ // clear fps counters and stuff
+ memset32_uncached((int *)psp_video_get_active_fb() + 512*264*2/4, 0, 512*8*2/4);
}