psp sound out code improved (done?)
[libpicofe.git] / psp / emu.c
index df4a08e..d2eaca7 100644 (file)
--- a/psp/emu.c
+++ b/psp/emu.c
 #include "../common/lprintf.h"
 #include "../../Pico/PicoInt.h"
 
-#ifdef BENCHMARK
-#define OSD_FPS_X 380
-#else
 #define OSD_FPS_X 420
-#endif
 
 // additional pspaudio imports, credits to crazyc
 int sceAudio_38553111(unsigned short samples, unsigned short freq, char unknown);  // play with conversion?
@@ -131,7 +127,7 @@ void emu_setDefaultConfig(void)
        memset(&currentConfig, 0, sizeof(currentConfig));
        currentConfig.lastRomFile[0] = 0;
        currentConfig.EmuOpt  = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
-       currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda
+       currentConfig.PicoOpt = 0x0f | 0xc00; // | cd_pcm, cd_cdda
        currentConfig.PsndRate = 22050;
        currentConfig.PicoRegion = 0; // auto
        currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
@@ -477,12 +473,13 @@ static void vidResetMode(void)
 
 
 /* sound stuff */
-#define SOUND_DEF_BLOCK_SIZE 1024 // 1152 // 1024
+#define SOUND_BLOCK_SIZE_NTSC (2940*2) // 1024 // 1152
+#define SOUND_BLOCK_SIZE_PAL  (3528*2)
 #define SOUND_BLOCK_COUNT    4
 
-static short __attribute__((aligned(4))) sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2 + 44100/50*2];
-static short *snd_playptr = NULL;
-static int samples_made = 0, samples_done = 0, samples_block = SOUND_DEF_BLOCK_SIZE;
+static short __attribute__((aligned(4))) sndBuffer[SOUND_BLOCK_SIZE_PAL*SOUND_BLOCK_COUNT + 44100/50*2];
+static short *snd_playptr = NULL, *sndBuffer_endptr = NULL;
+static int samples_made = 0, samples_done = 0, samples_block = 0;
 static int sound_thread_exit = 0;
 static SceUID sound_sem = -1;
 
@@ -490,7 +487,6 @@ static void writeSound(int len);
 
 static int sound_thread(SceSize args, void *argp)
 {
-       short *endptr = &sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2];
        int ret;
 
        lprintf("sound_thread: started, priority %i\n", sceKernelGetThreadCurrentPriority());
@@ -511,7 +507,7 @@ static int sound_thread(SceSize args, void *argp)
 
                samples_done += samples_block;
                snd_playptr  += samples_block;
-               if (snd_playptr >= endptr)
+               if (snd_playptr >= sndBuffer_endptr)
                        snd_playptr = sndBuffer;
                if (ret)
                        lprintf("sthr: outf: %i; pos %i/%i\n", ret, samples_done, samples_made);
@@ -550,28 +546,28 @@ static void sound_prepare(void)
                sound_rerate(Pico.m.frame_count ? 1 : 0);
        }
        stereo=(PicoOpt&8)>>3;
-       samples_block = SOUND_DEF_BLOCK_SIZE;
-       if (PsndRate < 44100) samples_block = SOUND_DEF_BLOCK_SIZE / 2;
-       if (PsndRate < 22050) samples_block = SOUND_DEF_BLOCK_SIZE / 4;
+
+       samples_block = Pico.m.pal ? SOUND_BLOCK_SIZE_PAL : SOUND_BLOCK_SIZE_NTSC;
+       if (PsndRate == 22050) samples_block /= 2;
+       else if (PsndRate == 11025) samples_block /= 4;
+       sndBuffer_endptr = &sndBuffer[samples_block*SOUND_BLOCK_COUNT];
 
        lprintf("starting audio: %i, len: %i, stereo: %i, pal: %i, block samples: %i\n",
                        PsndRate, PsndLen, stereo, Pico.m.pal, samples_block);
 
        while (sceAudioOutput2GetRestSample() > 0) psp_msleep(100);
        sceAudio_5C37C0AE();
-       ret = sceAudio_38553111(samples_block/2, PsndRate, 2/*stereo ? 2 : 1*/);
-               lprintf("sceAudio_38553111() ret: %i\n", ret);
+       ret = sceAudio_38553111(samples_block/2, PsndRate, 2); // seems to not need that stupid 64byte alignment
        if (ret < 0) {
                lprintf("sceAudio_38553111() failed: %i\n", ret);
                sprintf(noticeMsg, "sound init failed (%i), snd disabled", ret);
                noticeMsgTime = sceKernelGetSystemTimeLow();
                currentConfig.EmuOpt &= ~4;
        } else {
-//             int ret = sceAudioSetChannelDataLen(ret, PsndLen); // a try..
-//             lprintf("sceAudioSetChannelDataLen: %i\n", ret);
                PicoWriteSound = writeSound;
                memset32((int *)(void *)sndBuffer, 0, sizeof(sndBuffer)/4);
-               snd_playptr = sndBuffer;
+               snd_playptr = sndBuffer_endptr - samples_block;
+               samples_made = samples_block; // send 1 empty block first..
                PsndOut = sndBuffer;
                PsndRate_old = PsndRate;
                PicoOpt_old  = PicoOpt;
@@ -581,10 +577,9 @@ static void sound_prepare(void)
 
 static void sound_end(void)
 {
-       int ret;
-       while (sceAudioOutput2GetRestSample() > 0) psp_msleep(100);
-       ret = sceAudio_5C37C0AE();
-       lprintf("sound_end: sceAudio_5C37C0AE ret %i\n", ret);
+       while (samples_made - samples_done >= samples_block || sceAudioOutput2GetRestSample() > 0)
+               psp_msleep(100);
+       sceAudio_5C37C0AE();
 }
 
 static void sound_deinit(void)
@@ -596,23 +591,24 @@ static void sound_deinit(void)
 static void writeSound(int len)
 {
        int ret;
-       short *endptr = &sndBuffer[SOUND_DEF_BLOCK_SIZE*SOUND_BLOCK_COUNT*2];
        if (PicoOpt&8) len<<=1;
 
        PsndOut += len;
-       if (PsndOut > endptr) {
+       /*if (PsndOut > sndBuffer_endptr) {
                memcpy32((int *)(void *)sndBuffer, (int *)endptr, (PsndOut - endptr + 1) / 2);
                PsndOut = &sndBuffer[PsndOut - endptr];
+               lprintf("mov\n");
        }
-       else if (PsndOut == endptr)
-               PsndOut = sndBuffer; // happy case
+       else*/
+       if (PsndOut >= sndBuffer_endptr)
+               PsndOut = sndBuffer;
 
        // signal the snd thread
        samples_made += len;
        if (samples_made - samples_done >= samples_block) {
-               if (!Pico.m.scanline) lprintf("signal, %i/%i\n", samples_done, samples_made);
+               // lprintf("signal, %i/%i\n", samples_done, samples_made);
                ret = sceKernelSignalSema(sound_sem, 1);
-               if (!Pico.m.scanline) lprintf("signal ret %i\n", ret);
+               // lprintf("signal ret %i\n", ret);
        }
 }
 
@@ -900,20 +896,14 @@ void emu_Loop(void)
                // second passed?
                if (tval - tval_thissec >= 1000000)
                {
-#ifdef BENCHMARK
-                       static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
-                       if(++bench == 10) {
-                               bench = 0;
-                               bench_fps_s = bench_fps;
-                               bf[bfp++ & 3] = bench_fps;
-                               bench_fps = 0;
+                       // missing 1 frame?
+                       if (currentConfig.Frameskip < 0 && frames_done < target_fps) {
+                               SkipFrame(); frames_done++;
                        }
-                       bench_fps += frames_shown;
-                       sprintf(fpsbuff, "%02i/%02i/%02i", frames_shown, bench_fps_s, (bf[0]+bf[1]+bf[2]+bf[3])>>2);
-#else
-                       if(currentConfig.EmuOpt & 2)
-                               sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
-#endif
+
+                       if (currentConfig.EmuOpt & 2)
+                               sprintf(fpsbuff, "%02i/%02i  ", frames_shown, frames_done);
+
                        tval_thissec += 1000000;
 
                        if (currentConfig.Frameskip < 0) {