if (rom_loaded) {
if(savestate_menu_loop(1))
continue;
+ while (psp_pad_read(1) & BTN_CIRCLE) psp_msleep(50);
engineState = PGS_Running;
return;
}
case MA_MAIN_RESET_GAME:
if (rom_loaded) {
emu_ResetGame();
+ while (psp_pad_read(1) & BTN_CIRCLE) psp_msleep(50);
engineState = PGS_Running;
return;
}