#ifndef PORT_CONFIG_H\r
#define PORT_CONFIG_H\r
\r
-#define CPU_CALL\r
+#define CASE_SENSITIVE_FS 0\r
+#define DONT_OPEN_MANY_FILES 1 // work around the stupid PSP ~10 open file limit\r
+#define REDUCE_IO_CALLS 1 // another workaround\r
\r
// draw.c\r
-#define OVERRIDE_HIGHCOL 0\r
+#define USE_BGR555 1\r
+#define OVERRIDE_HIGHCOL 1\r
\r
// draw2.c\r
#define START_ROW 0 // which row of tiles to start rendering at?\r
#define END_ROW 28 // ..end\r
+#define DRAW2_OVERRIDE_LINE_WIDTH 512\r
\r
// pico.c\r
+extern void blit1(void);\r
+#define DRAW_FINISH_FUNC blit1\r
#define CAN_HANDLE_240_LINES 1\r
\r
// logging emu events\r