+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+
#include <pspkernel.h>
+#include <pspiofilemgr.h>
#include <pspdisplay.h>
#include <pspgu.h>
void *psp_screen = PSP_VRAM_BASE0;
static int current_screen = 0; /* front bufer */
+static SceUID logfd = -1;
/* Exit callback */
static int exit_callback(int arg1, int arg2, void *common)
sceKernelExitGame();
}
-void psp_video_flip(void)
+void psp_video_flip(int wait_vsync)
{
+ if (wait_vsync) sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
- psp_screen = current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
+ psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
+}
+
+void *psp_video_get_active_fb(void)
+{
+ return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
}
void psp_video_switch_to_single(void)
sceKernelDelayThread(ms * 1000);
}
-unsigned int psp_pad_read(void)
+unsigned int psp_pad_read(int blocking)
{
SceCtrlData pad;
- sceCtrlReadBufferPositive(&pad, 1);
+ if (blocking)
+ sceCtrlReadBufferPositive(&pad, 1);
+ else sceCtrlPeekBufferPositive(&pad, 1);
return pad.Buttons;
}
+/* alt logging */
+#define LOG_FILE "log.log"
+
+void lprintf_f(const char *fmt, ...)
+{
+ va_list vl;
+ char buff[256];
+
+ if (logfd < 0)
+ {
+ logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777);
+ if (logfd < 0)
+ return;
+ }
+
+ va_start(vl, fmt);
+ vsnprintf(buff, sizeof(buff), fmt, vl);
+ va_end(vl);
+
+ sceIoWrite(logfd, buff, strlen(buff));
+//sceKernelDelayThread(200 * 1000);
+sceIoClose(logfd);
+logfd = -1;
+}
+
+