s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_end_y;
+ u8 enhancement_buf_by_x16[64];
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[228];
+ u8 reserved_a[164];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
+#define select_enhancement_buf_ptr(psx_gpu, x) \\r
+ ((psx_gpu)->enhancement_buf_ptr + \\r
+ ((psx_gpu)->enhancement_buf_by_x16[(x) / 16] << 20))\r
+\r
#ifndef NEON_BUILD\r
void setup_sprite_16bpp_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y, s32 u,\r
s32 v, s32 width, s32 height, u32 color)\r
if((width <= 0) || (height <= 0))\r
return;\r
\r
+ psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);\r
+\r
x *= 2;\r
y *= 2;\r
\r
#ifdef PCSX
-static void *select_enhancement_buf_ptr(psx_gpu_struct *psx_gpu, u32 x)
+static void update_enhancement_buf_table(psx_gpu_struct *psx_gpu)
{
- u32 b;
- for (b = 0; x >= psx_gpu->enhancement_x_threshold; b++)
- x -= psx_gpu->enhancement_x_threshold;
- return psx_gpu->enhancement_buf_ptr + b * 1024 * 1024;
+ u32 b, x, s;
+
+ b = 0;
+ s = psx_gpu->enhancement_x_threshold;
+ for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
+ {
+ if (x * 16 >= s - 15)
+ {
+ s += psx_gpu->enhancement_x_threshold;
+ b++;
+ }
+ psx_gpu->enhancement_buf_by_x16[x] = b;
+ }
}
#define select_enhancement_buf(psx_gpu) \
psx_gpu->enhancement_current_buf_ptr = \
- select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x + 8)
+ select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
#define enhancement_disable() { \
psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
u32 flags = (cmd_rgb >> 24);
u32 color = cmd_rgb & 0xffffff;
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
}
#endif
-u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
+ u32 *last_command)
{
u32 current_command = 0, command_length;
do_fill(psx_gpu, x, y, width, height, color);
- psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr;
+ psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
x *= 2;
y *= 2;
width *= 2;
}
case 0xE3:
+ {
+ u32 d;
psx_gpu->viewport_start_x = list[0] & 0x3FF;
psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+
+ d = psx_gpu->enhancement_x_threshold - psx_gpu->viewport_start_x;
+ if(unlikely(0 < d && d <= 8))
+ {
+ // Grandia hack..
+ psx_gpu->enhancement_x_threshold = psx_gpu->viewport_start_x;
+ update_enhancement_buf_table(psx_gpu);
+ }
select_enhancement_buf(psx_gpu);
#ifdef TEXTURE_CACHE_4BPP
#endif
SET_Ex(3, list[0]);
break;
-
+ }
+
case 0xE4:
psx_gpu->viewport_end_x = list[0] & 0x3FF;
psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
static __attribute__((noinline)) void
sync_enhancement_buffers(int x, int y, int w, int h)
{
- int xt = egpu.enhancement_x_threshold;
+ const int step_x = 1024 / sizeof(egpu.enhancement_buf_by_x16);
u16 *src, *dst;
- int wb, i;
+ int w1, fb_index;
- w += x & 7;
- x &= ~7;
- w = (w + 7) & ~7;
+ w += x & (step_x - 1);
+ x &= ~(step_x - 1);
+ w = (w + step_x - 1) & ~(step_x - 1);
if (y + h > 512)
h = 512 - y;
- for (i = 0; i < 4 && w > 0; i++) {
- if (x < 512) {
- wb = w;
- if (x + w > 512)
- wb = 512 - x;
- src = gpu.vram + xt * i + y * 1024 + x;
- dst = egpu.enhancement_buf_ptr +
- (1024*1024 + xt * 2) * i + (y * 1024 + x) * 2;
- scale2x_tiles8(dst, src, wb / 8, h);
- }
-
- x -= xt;
- if (x < 0) {
- w += x;
- x = 0;
- }
+ while (w > 0) {
+ fb_index = egpu.enhancement_buf_by_x16[x / step_x];
+ for (w1 = 0; w > 0; w1++, w -= step_x)
+ if (fb_index != egpu.enhancement_buf_by_x16[x / step_x + w1])
+ break;
+
+ src = gpu.vram + y * 1024 + x;
+ dst = select_enhancement_buf_ptr(&egpu, x);
+ dst += (y * 1024 + x) * 2;
+ scale2x_tiles8(dst, src, w1 * step_x / 8, h);
+
+ x += w1 * step_x;
}
}
void renderer_notify_res_change(void)
{
// note: must keep it multiple of 8
- egpu.enhancement_x_threshold = gpu.screen.hres;
+ if (egpu.enhancement_x_threshold != gpu.screen.hres)
+ {
+ egpu.enhancement_x_threshold = gpu.screen.hres;
+ update_enhancement_buf_table(&egpu);
+ }
}
#include "../../frontend/plugin_lib.h"
void vout_blank(void)
{
- gpu.state.enhancement_active = 0;
- check_mode_change();
if (cbs->pl_vout_raw_flip == NULL) {
+ int w = gpu.screen.hres;
+ int h = gpu.screen.h;
int bytespp = gpu.status.rgb24 ? 3 : 2;
- memset(screen_buf, 0, gpu.screen.hres * gpu.screen.h * bytespp);
+ if (gpu.state.enhancement_active) {
+ w *= 2;
+ h *= 2;
+ }
+ memset(screen_buf, 0, w * h * bytespp);
screen_buf = cbs->pl_vout_flip();
}
}