in_sdl: give names to gamepad buttons
[libpicofe.git] / in_sdl.c
2025-05-25 notazin_sdl: give names to gamepad buttons master github/master
2025-05-25 notazin_sdl: try to guess stick vs pressure-sensitive button...
2025-05-20 notazin_sdl: clean keyboard keys from gamepad
2025-05-20 notazin_sdl: map remaining axes and hats to keycodes
2025-05-17 notazin_sdl: improve joy support
2025-05-17 notazinput: use enum for set/get _config
2025-05-16 irixxxxMerge pull request #3 from notaz/sdl_gl
2025-05-16 notazin_sdl: implement the actual update_analog
2025-05-16 notazinput: introduce in_update_pointer
2025-05-05 irixxxxMerge pull request #2 from notaz/irixxxx
2025-05-04 notazdon't pretend SDL_REDRAW_EVT can be disabled
2025-02-27 kubadd relative mouse movement
2025-02-24 kubadd mouse support to sdl
2025-02-12 kubadd expose event to redraw handling
2025-02-09 kubfix multiple redraw events (only handle last one)
2025-01-21 kuboptimize keyboard readout
2025-01-13 kubgeneralise keyboard support
2025-01-09 kubmore keyboard support
2025-01-04 qufbadd support for Pico Keyboard
2024-02-14 kubfix event handling regression
2023-12-14 kubimprove redraw events handling
2023-01-29 kubMerge remote-tracking branch 'notaz/master'
2022-09-16 kubadd some support for handling redraw events
2020-11-03 kubfix SDL loosing one-shot key events for emulator keys
2013-10-09 notazMerge pull request #1 from pcercuei/for_upstream
2013-10-07 Paul CercueilAllow the platform code to override the key names
2013-10-07 Paul CercueilLet the platform code deliver the key mappings
2013-09-13 Victor LuchitsProperly handle multiple joysticks
2013-09-08 notazdon't use a and s for menu functions
2013-07-28 Grazvydas Ignotasfix clang warnings
2012-11-17 notazin_sdl: allow external event handler
2012-09-12 notazupdate license in source code itself
2012-09-12 notazmove common files to root