smb3 and addams family hacks
[fceu.git] / boards / bonza.c
1 /* FCE Ultra - NES/Famicom Emulator
2  *
3  * Copyright notice for this file:
4  *  Copyright (C) 2002 CaH4e3
5  *
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "mapinc.h"
22
23 static uint8 prg_reg;
24 static uint8 chr_reg;
25
26 static uint8 sim0reg, sim0bit, sim0byte, sim0parity, sim0bcnt;
27 static uint16 sim0data;
28 static uint8 sim0array[128] =
29 {
30   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
31   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
32   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
33   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
34   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
35   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
36   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
37   0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xAA,
38 };
39
40 static SFORMAT StateRegs[]=
41 {
42   {&prg_reg, 1, "PREG"},
43   {&chr_reg, 1, "CREG"},
44   {0}
45 };
46
47 static void Sync(void)
48 {
49   setprg32(0x8000, prg_reg);
50   setchr8(chr_reg);
51 }
52
53 static void StateRestore(int version)
54 {
55   Sync();
56 }
57
58 static DECLFW(M216WriteHi)
59 {
60 // FCEU_printf("%04x:%04x\n",A,V);
61   prg_reg=A&1;
62   chr_reg=(A&0x0E)>>1;
63   Sync();
64 }
65
66 static DECLFW(M216Write5000)
67 {
68 // FCEU_printf("WRITE: %04x:%04x\n",A,V);
69   sim0reg=V;
70   if(!sim0reg)
71   {
72     sim0bit=sim0byte=sim0parity=0;
73     sim0data=sim0array[0];
74     sim0bcnt=0x80;
75   }
76   else if(sim0reg&0x20)
77   {
78     sim0bcnt=0x20;
79   }
80 }
81
82 static DECLFR(M216Read5000)
83 {
84   if(sim0reg&0x60)
85   {
86     sim0reg=(sim0reg^(sim0reg<<1))&0x40;
87     return sim0reg;
88   }
89   else
90   {
91     uint8 sim0out=0;
92     if(sim0bit<8)
93     {
94 //       sim0data=((sim0array[sim0byte]<<(sim0bit))&0x80)>>1;
95       sim0out=(sim0data&1)<<6;
96       sim0data>>=1;
97       sim0bit++;
98       sim0parity+=sim0data;
99     }
100     else if(sim0bit==8)
101     {
102       sim0bit++;
103       sim0out=sim0parity&1;
104     }
105     else if(sim0bit==9)
106     {
107       if(sim0byte==sim0bcnt)
108         sim0out=0x60;
109       else
110       {
111         sim0bit=0;
112         sim0byte++;
113         sim0data=sim0array[sim0byte];
114         sim0out=0;
115       }
116     }
117 //    FCEU_printf("READ: %04x (%04x-%02x,%04x)\n",A,X.PC,sim0out,sim0byte);
118     return sim0out;
119   }
120 }
121
122 static void Power(void)
123 {
124   prg_reg = 0;
125   chr_reg = 0;
126   Sync();
127   SetReadHandler(0x8000,0xFFFF,CartBR);
128   SetWriteHandler(0x8000,0xFFFF,M216WriteHi);
129   SetWriteHandler(0x5000,0x5000,M216Write5000);
130   SetReadHandler(0x5000,0x5000,M216Read5000);
131 }
132
133
134 void Mapper216_Init(CartInfo *info)
135 {
136   info->Power=Power;
137   GameStateRestore=StateRestore;
138   AddExState(&StateRegs, ~0, 0, 0);
139 }