initial pandora port, with hardware scaling and stuff
[gpsp.git] / input.c
CommitLineData
2823a4c8 1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#include "common.h"
21
22// Special thanks to psp298 for the analog->dpad code!
23
24void trigger_key(u32 key)
25{
26 u32 p1_cnt = io_registers[REG_P1CNT];
27 u32 p1;
28
29 if((p1_cnt >> 14) & 0x01)
30 {
31 u32 key_intersection = (p1_cnt & key) & 0x3FF;
32
33 if(p1_cnt >> 15)
34 {
35 if(key_intersection == (p1_cnt & 0x3FF))
36 raise_interrupt(IRQ_KEYPAD);
37 }
38 else
39 {
40 if(key_intersection)
41 raise_interrupt(IRQ_KEYPAD);
42 }
43 }
44}
45
46u32 key = 0;
47
48u32 global_enable_analog = 1;
49u32 analog_sensitivity_level = 4;
50
51typedef enum
52{
53 BUTTON_NOT_HELD,
54 BUTTON_HELD_INITIAL,
55 BUTTON_HELD_REPEAT
56} button_repeat_state_type;
57
58
59// These define autorepeat values (in microseconds), tweak as necessary.
60
61#define BUTTON_REPEAT_START 200000
62#define BUTTON_REPEAT_CONTINUE 50000
63
64button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
65u32 button_repeat = 0;
66gui_action_type cursor_repeat = CURSOR_NONE;
67
68
69#ifdef PSP_BUILD
70
71u32 gamepad_config_map[16] =
72{
73 BUTTON_ID_MENU, // Triangle
74 BUTTON_ID_A, // Circle
75 BUTTON_ID_B, // Cross
76 BUTTON_ID_START, // Square
77 BUTTON_ID_L, // Ltrigger
78 BUTTON_ID_R, // Rtrigger
79 BUTTON_ID_DOWN, // Down
80 BUTTON_ID_LEFT, // Left
81 BUTTON_ID_UP, // Up
82 BUTTON_ID_RIGHT, // Right
83 BUTTON_ID_SELECT, // Select
84 BUTTON_ID_START, // Start
85 BUTTON_ID_UP, // Analog up
86 BUTTON_ID_DOWN, // Analog down
87 BUTTON_ID_LEFT, // Analog left
88 BUTTON_ID_RIGHT // Analog right
89};
90
91#define PSP_ALL_BUTTON_MASK 0xFFFF
92
93gui_action_type get_gui_input()
94{
95 SceCtrlData ctrl_data;
96 gui_action_type new_button = CURSOR_NONE;
97 u32 new_buttons;
98
99 static u32 last_buttons = 0;
100 static u64 button_repeat_timestamp;
101
102 delay_us(25000);
103
104 sceCtrlPeekBufferPositive(&ctrl_data, 1);
105 ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK;
106 new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons;
107 last_buttons = ctrl_data.Buttons;
108
109 if(new_buttons & PSP_CTRL_LEFT)
110 new_button = CURSOR_LEFT;
111
112 if(new_buttons & PSP_CTRL_RIGHT)
113 new_button = CURSOR_RIGHT;
114
115 if(new_buttons & PSP_CTRL_UP)
116 new_button = CURSOR_UP;
117
118 if(new_buttons & PSP_CTRL_DOWN)
119 new_button = CURSOR_DOWN;
120
121 if(new_buttons & PSP_CTRL_START)
122 new_button = CURSOR_SELECT;
123
124 if(new_buttons & PSP_CTRL_CIRCLE)
125 new_button = CURSOR_SELECT;
126
127 if(new_buttons & PSP_CTRL_CROSS)
128 new_button = CURSOR_EXIT;
129
130 if(new_buttons & PSP_CTRL_SQUARE)
131 new_button = CURSOR_BACK;
132
133 if(new_button != CURSOR_NONE)
134 {
135 get_ticks_us(&button_repeat_timestamp);
136 button_repeat_state = BUTTON_HELD_INITIAL;
137 button_repeat = new_buttons;
138 cursor_repeat = new_button;
139 }
140 else
141 {
142 if(ctrl_data.Buttons & button_repeat)
143 {
144 u64 new_ticks;
145 get_ticks_us(&new_ticks);
146
147 if(button_repeat_state == BUTTON_HELD_INITIAL)
148 {
149 if((new_ticks - button_repeat_timestamp) >
150 BUTTON_REPEAT_START)
151 {
152 new_button = cursor_repeat;
153 button_repeat_timestamp = new_ticks;
154 button_repeat_state = BUTTON_HELD_REPEAT;
155 }
156 }
157
158 if(button_repeat_state == BUTTON_HELD_REPEAT)
159 {
160 if((new_ticks - button_repeat_timestamp) >
161 BUTTON_REPEAT_CONTINUE)
162 {
163 new_button = cursor_repeat;
164 button_repeat_timestamp = new_ticks;
165 }
166 }
167 }
168 }
169
170 return new_button;
171}
172
173#define PSP_CTRL_ANALOG_UP (1 << 28)
174#define PSP_CTRL_ANALOG_DOWN (1 << 29)
175#define PSP_CTRL_ANALOG_LEFT (1 << 30)
176#define PSP_CTRL_ANALOG_RIGHT (1 << 31)
177
178u32 button_psp_mask_to_config[] =
179{
180 PSP_CTRL_TRIANGLE,
181 PSP_CTRL_CIRCLE,
182 PSP_CTRL_CROSS,
183 PSP_CTRL_SQUARE,
184 PSP_CTRL_LTRIGGER,
185 PSP_CTRL_RTRIGGER,
186 PSP_CTRL_DOWN,
187 PSP_CTRL_LEFT,
188 PSP_CTRL_UP,
189 PSP_CTRL_RIGHT,
190 PSP_CTRL_SELECT,
191 PSP_CTRL_START,
192 PSP_CTRL_ANALOG_UP,
193 PSP_CTRL_ANALOG_DOWN,
194 PSP_CTRL_ANALOG_LEFT,
195 PSP_CTRL_ANALOG_RIGHT
196};
197
198u32 button_id_to_gba_mask[] =
199{
200 BUTTON_UP,
201 BUTTON_DOWN,
202 BUTTON_LEFT,
203 BUTTON_RIGHT,
204 BUTTON_A,
205 BUTTON_B,
206 BUTTON_L,
207 BUTTON_R,
208 BUTTON_START,
209 BUTTON_SELECT,
210 BUTTON_NONE,
211 BUTTON_NONE,
212 BUTTON_NONE,
213 BUTTON_NONE
214};
215
216gui_action_type get_gui_input_fs_hold(u32 button_id)
217{
218 gui_action_type new_button = get_gui_input();
219 if((last_buttons & button_psp_mask_to_config[button_id]) == 0)
220 return CURSOR_BACK;
221
222 return new_button;
223}
224
225u32 rapidfire_flag = 1;
226
227u32 update_input()
228{
229 SceCtrlData ctrl_data;
230 u32 buttons;
231 u32 non_repeat_buttons;
232 u32 button_id;
233 u32 i;
234 u32 new_key = 0;
235 u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4);
236 u32 inv_analog_sensitivity = 256 - analog_sensitivity;
237
238 sceCtrlPeekBufferPositive(&ctrl_data, 1);
239
240 buttons = ctrl_data.Buttons;
241
242 if(global_enable_analog)
243 {
244 if(ctrl_data.Lx < analog_sensitivity)
245 buttons |= PSP_CTRL_ANALOG_LEFT;
246
247 if(ctrl_data.Lx > inv_analog_sensitivity)
248 buttons |= PSP_CTRL_ANALOG_RIGHT;
249
250 if(ctrl_data.Ly < analog_sensitivity)
251 buttons |= PSP_CTRL_ANALOG_UP;
252
253 if(ctrl_data.Ly > inv_analog_sensitivity)
254 buttons |= PSP_CTRL_ANALOG_DOWN;
255 }
256
257 non_repeat_buttons = (last_buttons ^ buttons) & buttons;
258 last_buttons = buttons;
259
260 for(i = 0; i < 16; i++)
261 {
262 if(non_repeat_buttons & button_psp_mask_to_config[i])
263 button_id = gamepad_config_map[i];
264 else
265 button_id = BUTTON_ID_NONE;
266
267 switch(button_id)
268 {
269 case BUTTON_ID_MENU:
270 {
271 u16 *screen_copy = copy_screen();
272 u32 ret_val = menu(screen_copy);
273 free(screen_copy);
274
275 return ret_val;
276 }
277
278 case BUTTON_ID_LOADSTATE:
279 {
280 u8 current_savestate_filename[512];
281 get_savestate_filename_noshot(savestate_slot,
282 current_savestate_filename);
283 load_state(current_savestate_filename);
284 return 1;
285 }
286
287 case BUTTON_ID_SAVESTATE:
288 {
289 u8 current_savestate_filename[512];
290 u16 *current_screen = copy_screen();
291 get_savestate_filename_noshot(savestate_slot,
292 current_savestate_filename);
293 save_state(current_savestate_filename, current_screen);
294 free(current_screen);
295 return 0;
296 }
297
298 case BUTTON_ID_FASTFORWARD:
299 print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
300 synchronize_flag ^= 1;
301 return 0;
302 }
303
304 if(buttons & button_psp_mask_to_config[i])
305 {
306 button_id = gamepad_config_map[i];
307 if(button_id < BUTTON_ID_MENU)
308 {
309 new_key |= button_id_to_gba_mask[button_id];
310 }
311 else
312
313 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
314 (button_id <= BUTTON_ID_RAPIDFIRE_L))
315 {
316 rapidfire_flag ^= 1;
317 if(rapidfire_flag)
318 {
319 new_key |= button_id_to_gba_mask[button_id -
320 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
321 }
322 else
323 {
324 new_key &= ~button_id_to_gba_mask[button_id -
325 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
326 }
327 }
328 }
329 }
330
331 if((new_key | key) != key)
332 trigger_key(new_key);
333
334 key = new_key;
335
336 io_registers[REG_P1] = (~key) & 0x3FF;
337
338 return 0;
339}
340
341void init_input()
342{
343 sceCtrlSetSamplingCycle(0);
344 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
345}
346
347#endif
348
349
43c24b30 350#if defined(GP2X_BUILD) || defined(PND_BUILD)
2823a4c8 351
ee0a3871 352extern u32 fps_debug;
2823a4c8 353
354gui_action_type get_gui_input()
355{
356 gui_action_type new_button = CURSOR_NONE;
43c24b30 357 u32 buttons = gpsp_plat_joystick_read();
2823a4c8 358 u32 new_buttons;
359
360 static u32 last_buttons = 0;
361 static u64 button_repeat_timestamp;
362
363 delay_us(25000);
364
365 new_buttons = (last_buttons ^ buttons) & buttons;
366 last_buttons = buttons;
367
43c24b30 368 new_button = gpsp_plat_buttons_to_cursor(new_buttons);
2823a4c8 369 if(new_button != CURSOR_NONE)
370 {
371 get_ticks_us(&button_repeat_timestamp);
372 button_repeat_state = BUTTON_HELD_INITIAL;
373 button_repeat = new_buttons;
374 cursor_repeat = new_button;
375 }
376 else
377 {
378 if(buttons & button_repeat)
379 {
380 u64 new_ticks;
381 get_ticks_us(&new_ticks);
382
383 if(button_repeat_state == BUTTON_HELD_INITIAL)
384 {
385 if((new_ticks - button_repeat_timestamp) >
386 BUTTON_REPEAT_START)
387 {
388 new_button = cursor_repeat;
389 button_repeat_timestamp = new_ticks;
390 button_repeat_state = BUTTON_HELD_REPEAT;
391 }
392 }
393
394 if(button_repeat_state == BUTTON_HELD_REPEAT)
395 {
396 if((new_ticks - button_repeat_timestamp) >
397 BUTTON_REPEAT_CONTINUE)
398 {
399 new_button = cursor_repeat;
400 button_repeat_timestamp = new_ticks;
401 }
402 }
403 }
404 }
405
406 return new_button;
407}
408
2823a4c8 409u32 button_id_to_gba_mask[] =
410{
411 BUTTON_UP,
412 BUTTON_DOWN,
413 BUTTON_LEFT,
414 BUTTON_RIGHT,
415 BUTTON_A,
416 BUTTON_B,
417 BUTTON_L,
418 BUTTON_R,
419 BUTTON_START,
420 BUTTON_SELECT,
421 BUTTON_NONE,
422 BUTTON_NONE,
423 BUTTON_NONE,
424 BUTTON_NONE
425};
426
427u32 update_input()
428{
429 static u32 rapidfire_flag = 1;
430 static u32 last_buttons;
90206450 431 u32 handled_buttons;
2823a4c8 432 u32 button_id;
433 u32 new_key = 0;
43c24b30 434 u32 buttons = gpsp_plat_joystick_read();
2823a4c8 435 u32 i;
436
43c24b30 437#ifdef GP2X_BUILD
2823a4c8 438 if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
439 {
440 buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
441 buttons |= GP2X_VOL_MIDDLE;
442 }
443
4cdfc0bc 444 /* for Wiz */
445 if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_SELECT))
446 {
447 buttons &= ~(GP2X_VOL_DOWN | GP2X_SELECT);
448 buttons |= GP2X_VOL_MIDDLE;
449 }
450
43c24b30 451 last_buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
452#endif
453
454 handled_buttons = (last_buttons ^ buttons) & buttons;
2823a4c8 455 last_buttons = buttons;
456
eb3668fc 457 for(i = 0; i < PLAT_BUTTON_COUNT; i++)
2823a4c8 458 {
43c24b30 459 if(handled_buttons & button_plat_mask_to_config[i])
2823a4c8 460 button_id = gamepad_config_map[i];
461 else
462 button_id = BUTTON_ID_NONE;
463
464 switch(button_id)
465 {
466 case BUTTON_ID_MENU:
467 {
468 u16 *screen_copy = copy_screen();
469 u32 ret_val = menu(screen_copy);
470 free(screen_copy);
471
472 return ret_val;
473 }
474
475 case BUTTON_ID_LOADSTATE:
476 {
477 u8 current_savestate_filename[512];
478 get_savestate_filename_noshot(savestate_slot,
479 current_savestate_filename);
480 load_state(current_savestate_filename);
481 return 1;
482 }
483
484 case BUTTON_ID_SAVESTATE:
485 {
486 u8 current_savestate_filename[512];
487 u16 *current_screen = copy_screen();
488 get_savestate_filename_noshot(savestate_slot,
489 current_savestate_filename);
490 save_state(current_savestate_filename, current_screen);
491 free(current_screen);
492 return 0;
493 }
494
495 case BUTTON_ID_FASTFORWARD:
2823a4c8 496 synchronize_flag ^= 1;
497 return 0;
498
43c24b30 499#ifdef GP2X_BUILD
2823a4c8 500 case BUTTON_ID_VOLUP:
501 gp2x_sound_volume(1);
502 break;
503
504 case BUTTON_ID_VOLDOWN:
505 gp2x_sound_volume(0);
506 break;
43c24b30 507#endif
2823a4c8 508
509 case BUTTON_ID_FPS:
ee0a3871 510 fps_debug ^= 1;
2823a4c8 511 break;
512 }
513
43c24b30 514 if(buttons & button_plat_mask_to_config[i])
2823a4c8 515 {
516 button_id = gamepad_config_map[i];
517 if(button_id < BUTTON_ID_MENU)
518 {
519 new_key |= button_id_to_gba_mask[button_id];
520 }
521 else
522
523 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
524 (button_id <= BUTTON_ID_RAPIDFIRE_L))
525 {
526 rapidfire_flag ^= 1;
527 if(rapidfire_flag)
528 {
529 new_key |= button_id_to_gba_mask[button_id -
530 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
531 }
532 else
533 {
534 new_key &= ~button_id_to_gba_mask[button_id -
535 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
536 }
537 }
538 }
539 }
540
541 if((new_key | key) != key)
542 trigger_key(new_key);
543
544 key = new_key;
545
546 io_registers[REG_P1] = (~key) & 0x3FF;
547
548 return 0;
549}
550
551void init_input()
552{
553
554}
555
556#endif
557
558
559
560#ifdef PC_BUILD
561
562u32 key_map(SDLKey key_sym)
563{
564 switch(key_sym)
565 {
566 case SDLK_LSHIFT:
567 return BUTTON_L;
568
569 case SDLK_x:
570 return BUTTON_R;
571
572 case SDLK_DOWN:
573 return BUTTON_DOWN;
574
575 case SDLK_UP:
576 return BUTTON_UP;
577
578 case SDLK_LEFT:
579 return BUTTON_LEFT;
580
581 case SDLK_RIGHT:
582 return BUTTON_RIGHT;
583
584 case SDLK_RETURN:
585 return BUTTON_START;
586
587 case SDLK_RSHIFT:
588 return BUTTON_SELECT;
589
590 case SDLK_LCTRL:
591 return BUTTON_B;
592
593 case SDLK_LALT:
594 return BUTTON_A;
595
596 default:
597 return BUTTON_NONE;
598 }
599}
600
601u32 joy_map(u32 button)
602{
603 switch(button)
604 {
605 case 4:
606 return BUTTON_L;
607
608 case 5:
609 return BUTTON_R;
610
611 case 9:
612 return BUTTON_START;
613
614 case 8:
615 return BUTTON_SELECT;
616
617 case 0:
618 return BUTTON_B;
619
620 case 1:
621 return BUTTON_A;
622
623 default:
624 return BUTTON_NONE;
625 }
626}
627
628gui_action_type get_gui_input()
629{
630 SDL_Event event;
631 gui_action_type gui_action = CURSOR_NONE;
632
633 delay_us(30000);
634
635 while(SDL_PollEvent(&event))
636 {
637 switch(event.type)
638 {
639 case SDL_QUIT:
640 quit();
641
642 case SDL_KEYDOWN:
643 {
644 switch(event.key.keysym.sym)
645 {
646 case SDLK_ESCAPE:
647 gui_action = CURSOR_EXIT;
648 break;
649
650 case SDLK_DOWN:
651 gui_action = CURSOR_DOWN;
652 break;
653
654 case SDLK_UP:
655 gui_action = CURSOR_UP;
656 break;
657
658 case SDLK_LEFT:
659 gui_action = CURSOR_LEFT;
660 break;
661
662 case SDLK_RIGHT:
663 gui_action = CURSOR_RIGHT;
664 break;
665
666 case SDLK_RETURN:
667 gui_action = CURSOR_SELECT;
668 break;
669
670 case SDLK_BACKSPACE:
671 gui_action = CURSOR_BACK;
672 break;
673 }
674 break;
675 }
676 }
677 }
678
679 return gui_action;
680}
681
682u32 update_input()
683{
684 SDL_Event event;
685
686 while(SDL_PollEvent(&event))
687 {
688 switch(event.type)
689 {
690 case SDL_QUIT:
691 quit();
692
693 case SDL_KEYDOWN:
694 {
695 if(event.key.keysym.sym == SDLK_ESCAPE)
696 {
697 quit();
698 }
699
700 if(event.key.keysym.sym == SDLK_BACKSPACE)
701 {
702 u16 *screen_copy = copy_screen();
703 u32 ret_val = menu(screen_copy);
704 free(screen_copy);
705
706 return ret_val;
707 }
708 else
709
710 if(event.key.keysym.sym == SDLK_F1)
711 {
712 debug_on();
713 }
714 else
715
716 if(event.key.keysym.sym == SDLK_F2)
717 {
718 FILE *fp = fopen("palette_ram.bin", "wb");
719 printf("writing palette RAM\n");
720 fwrite(palette_ram, 1024, 1, fp);
721 fclose(fp);
722 printf("writing palette VRAM\n");
723 fp = fopen("vram.bin", "wb");
724 fwrite(vram, 1024 * 96, 1, fp);
725 fclose(fp);
726 printf("writing palette OAM RAM\n");
727 fp = fopen("oam_ram.bin", "wb");
728 fwrite(oam_ram, 1024, 1, fp);
729 fclose(fp);
730 printf("writing palette I/O registers\n");
731 fp = fopen("io_registers.bin", "wb");
732 fwrite(io_registers, 1024, 1, fp);
733 fclose(fp);
734 }
735 else
736
737 if(event.key.keysym.sym == SDLK_F3)
738 {
739 dump_translation_cache();
740 }
741 else
742
743 if(event.key.keysym.sym == SDLK_F5)
744 {
745 u8 current_savestate_filename[512];
746 u16 *current_screen = copy_screen();
747 get_savestate_filename_noshot(savestate_slot,
748 current_savestate_filename);
749 save_state(current_savestate_filename, current_screen);
750 free(current_screen);
751 }
752 else
753
754 if(event.key.keysym.sym == SDLK_F7)
755 {
756 u8 current_savestate_filename[512];
757 get_savestate_filename_noshot(savestate_slot,
758 current_savestate_filename);
759 load_state(current_savestate_filename);
760 debug_on();
761 return 1;
762 }
763 else
764
765 if(event.key.keysym.sym == SDLK_BACKQUOTE)
766 {
767 synchronize_flag ^= 1;
768 }
769 else
770 {
771 key |= key_map(event.key.keysym.sym);
772 trigger_key(key);
773 }
774
775 break;
776 }
777
778 case SDL_KEYUP:
779 {
780 key &= ~(key_map(event.key.keysym.sym));
781 break;
782 }
783
784 case SDL_JOYBUTTONDOWN:
785 {
786 key |= joy_map(event.jbutton.button);
787 trigger_key(key);
788 break;
789 }
790
791 case SDL_JOYBUTTONUP:
792 {
793 key &= ~(joy_map(event.jbutton.button));
794 break;
795 }
796 }
797 }
798
799 io_registers[REG_P1] = (~key) & 0x3FF;
800
801 return 0;
802}
803
804void init_input()
805{
806 u32 joystick_count = SDL_NumJoysticks();
807
808 if(joystick_count > 0)
809 {
810 SDL_JoystickOpen(0);
811 SDL_JoystickEventState(SDL_ENABLE);
812 }
813}
814
815#endif
816
817
818#define input_savestate_builder(type) \
819void input_##type##_savestate(file_tag_type savestate_file) \
820{ \
821 file_##type##_variable(savestate_file, key); \
822} \
823
824input_savestate_builder(read);
825input_savestate_builder(write_mem);
826